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Discussion is mostly two people. And I'm going to give my opinion, and I
don't mean to sound elitist... but it may come off that way. First off, let
me say that I think this comment after the second article is what sums up my
opinion pretty much entirely.
One person said, "In my day, we didn't have training modes. We put a quarter
in at the arcade, got whooped by someone younger than us... and liked it."
I don't really hold anythingthat mainstream gaming publishing sites says
about fighting games, simply for the fact that most people spend barely
enough time with the genre. I've watched gamespot videos of people who
review fighting games and litterally have no idea what they're doing... I
was watching a soul calibur v vid before it came out and the people were
talking about how the meter was way too complicated, and then they turn
around and say sf's meter is nice and simple. It's funny because they're the
exact same thing. And these are the same people who spent three minutes
going on about how one kick could ring you out. Well, duh... you have to
strategize. Unfortunately, most gaming publishers learn enough about the
game review them, and most of them probably never touch them again. I'm not
saying all of them are like that, but all the videos I've sceen show it.
Now to be fair, some of the ideas in the articles are interesting. I think
training modes improvements aren't a bad idea, but quite honestly? The way
they're doing it is asking the game to hold your hand all the way through.
And the beauty of a fighting game is that you have to work to get good. You
have to figure things out for yourself, experiment, talk to other people.
The trials are there to get you started, but the real learning comes from
fighting. It's the same thing in reality... you can learn the moves to any
martial art or fighting style, but if you have no experience fighting
whether on the street or competetively, then it won't apply regardless of
how much you know. Sure we could use some basic tactics advice in fighting
games, but not to the extent they're asking. At least, I don't think so...
but that's just my opinion. Again, I don't mean to sound elitist, so sorry
if I do. I just think that this is a sugar-coated way of saying, "Fighting
games aren't easy enough to learn... and we don't want to research online
and get trumped in the learning process. Can devs put modes in to teach us
everything so we don't have to lose when we go online?" The best way to
learn is by defeat. You lose, you learn what you did wrong and don't do it
again. Virtua fighter 4 did have that sweet of training modes and
instructions, yes, but honestly? Few games do that, because the devs can
spend more time on the gameplay. Not to say virtua fighter 4 is not a deep
or tough game, it is. It's just that not all fighting game developers feel
the need to explain every single little detail when it's eventually going to
wind up online anyway.
- [Audyssey] interesting articles on fighting games. Yohandy
- Re: [Audyssey] [brandon's list] interesting articles on ... Clement Chou