Hi dark,

Quote
well, having first been introduced to stories like theseus and the Minotaur,
and perseus and the gorgon's head at the age of about 4 or 5 (not to mention
of course, the two absolutely fantastic and very humerous retellings of the
oddicy by thoney robbinson), it's a very interesting period with lots of
things to be done in it, and deffinately very rich material for the writing
and game setting.
End quote

Yes, I agree. There is allot of fun things an RPG author could do with 
that time period. The Xena Warrior Princess and Hercules shows had long 
and successful runs over here in the States before they went into 
reruns. So there is certainly an interest in this sort of thing.

Quote
One of my first thoughts though, is that you mention having the player as a
young male or female character being half human half God. Not wishing to bbe
sexist here, but given the time period and thoughts of the people involved,
it strikes me that a male and female characters would have very different
roles in a story, ---- particularly in the combat sense.
Look at the siege of Troi, and the differences betwene what male and female
characters do there.
End quote

 From a generlisation of the time period I would have to agree, but 
there is some historical basis for a Greek woman warrior. Homer was one 
of the first to mention the Amazon warriors that were a group of women 
warriors that were as tough and as combat oriented as their male 
counterparts. This has been historically varified by recent digs in that 
area that has uncovered the graves of a long dead woman warrior society 
that lived during the time period which may indicate Amazons really did 
exist.
Over here in the United States the Xena Warrior Princess tv show, which 
was a spin off of Hercules, has redefined our views about women warriors 
in ancient Greese. Xena is tough, smart, resourceful, and the show 
always hinted she was related to Ares.

Quote
Also, among the olympions, it does strike me that being a daughter of Hera,
for example, would have very different consequences from being a son of Zeus
or aeres.
End quote

Certainly. Now, we are talking the psychology of our RPG characters, and 
that is a very interesting thing to think about before writing a RPG of 
this style. the closest I can come is to use the Xena show as a template.
For example, on Xena many of the bad guys assume Xena is some push over, 
they think they are male so they are better than her, take the me man 
you woman attitude until she kicks their butts. So psychology certainly 
would add to the realism.
There are also angles you probably haven't looked at.On Hercules Xena 
was first introduced as a villen character which tried to trap Hercules 
by taking him to bed hopefully so she could kill him in his sleep. 
However, as it turns out Hercules, the guy he is, manages to turn Xena 
to the heroes side, and she gets her own show as a super hero.
Using sex as a weapon is something a female character could be good at 
if desired. Use it as a trap to trick an unsuspecting adversary into an 
ambush.

Quote
True there are two greek Goddesses that spring to mind as being slightly
more warlike and thus fitting for a fantasy Rpg involving combat, ----
dianna and Minerva, but I'm stil not certain how you could fix the
balance, ---- particularly as the reactions of npcs to a lady walking around
in armour with a sword might be very different to their response to a male
character.
End quote

Well, RPG systems like Dungeons and Dragons does allow for differences 
in body type. We might suspect most women would have a smaller frame, 
and would probably carry less heavy swords and armour. That would have 
advantages and disadvantages.
For example, a hulking man with big upper body strength, mustles, six 
feet tall, would be able to have lots of heavy armour and weapons, but 
give up speed and a wide range of flexability. A smaller  framed woman 
might have less armour and lighter swords, but would have speed, 
ajility, and flexability on her side.

Quote
then, there's the hole geography thing. would you set the game in something
comparatively similar to historical griece, or wwould you invent your own
islands.
End quote

A good question. There is the historical Greese, but with an RPG game 
imagine needs to rain so many of the places might be made up.

Quote
My only other concern is the question of game updates and content. As far as
I know, the Sryth gm works on the game fairly full time, and even so there
are occasionally periods without updates. appologies if this sounds
devicive, but the updates would have to be relatively frequent for me to
considder paying for the game. I know for a fact you have several other very
worthwhile projects to work on, so how possible would the updates be?
Or would you considder using player contributions, or volunteer writers to
create more content?
End quote

At this point I haven't a clue. Right now I am just brain storming. I 
haven't actually thought about the who, what, when, why,and how to get 
such a game off the ground and market it.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to