Hi,
Definitely. Plus if the game incorperates Sapi 5 support then it will
have a universal and accessible user interface.
On 1/13/11, shaun everiss wrote:
> I would be interested to.
> the reason I didn't play stuff like nethack or such was that it
> invarably involved loads of text graphic sim
homas Ward"
To: "Gamers Discussion list"
Sent: Friday, January 14, 2011 12:19 AM
Subject: Re: [Audyssey] BGT ADOM
Hi Kai,
Well, I obviously have the skills, but not much time at the moment.
Still I'd like to help out with such a project if people are thinking
of creati
I would be interested to.
the reason I didn't play stuff like nethack or such was that it
invarably involved loads of text graphic simbols.
To have that as a straight audiogame will mean a lot.
At 12:19 p.m. 14/01/2011, you wrote:
Hi Kai,
Well, I obviously have the skills, but not much time a
gards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, January 14, 2011 12:19 AM
Subject: Re: [Audyssey] BGT ADOM
Hi Kai,
Well, I obviously have the skills, but not much time at the moment.
Still I'd like t
Hi Kai,
Well, I obviously have the skills, but not much time at the moment.
Still I'd like to help out with such a project if people are thinking
of creating one. I've been thinking of doing something like this
myself for a while now. What exactly do you have in mind?
On 1/13/11, Kai wrote:
> Gr
Greetings List.
Anyone here have the expertise/experience required to make a game in the
vain of ADOM? Entombed is all well and good, but it's just not the same
feeling. You don't have multiple dungeons with their own properties and
specialized rooms and room flags, a road / wilderness system