Re: [Audyssey] BGT ADOM

2011-01-13 Thread Thomas Ward
Hi, Definitely. Plus if the game incorperates Sapi 5 support then it will have a universal and accessible user interface. On 1/13/11, shaun everiss wrote: > I would be interested to. > the reason I didn't play stuff like nethack or such was that it > invarably involved loads of text graphic sim

Re: [Audyssey] BGT ADOM

2011-01-13 Thread shaun everiss
homas Ward" To: "Gamers Discussion list" Sent: Friday, January 14, 2011 12:19 AM Subject: Re: [Audyssey] BGT ADOM Hi Kai, Well, I obviously have the skills, but not much time at the moment. Still I'd like to help out with such a project if people are thinking of creati

Re: [Audyssey] BGT ADOM

2011-01-13 Thread shaun everiss
I would be interested to. the reason I didn't play stuff like nethack or such was that it invarably involved loads of text graphic simbols. To have that as a straight audiogame will mean a lot. At 12:19 p.m. 14/01/2011, you wrote: Hi Kai, Well, I obviously have the skills, but not much time a

Re: [Audyssey] BGT ADOM

2011-01-13 Thread Philip Bennefall
gards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, January 14, 2011 12:19 AM Subject: Re: [Audyssey] BGT ADOM Hi Kai, Well, I obviously have the skills, but not much time at the moment. Still I'd like t

Re: [Audyssey] BGT ADOM

2011-01-13 Thread Thomas Ward
Hi Kai, Well, I obviously have the skills, but not much time at the moment. Still I'd like to help out with such a project if people are thinking of creating one. I've been thinking of doing something like this myself for a while now. What exactly do you have in mind? On 1/13/11, Kai wrote: > Gr

[Audyssey] BGT ADOM

2011-01-13 Thread Kai
Greetings List. Anyone here have the expertise/experience required to make a game in the vain of ADOM? Entombed is all well and good, but it's just not the same feeling. You don't have multiple dungeons with their own properties and specialized rooms and room flags, a road / wilderness system