Hi,
Yeah, I don't believe Castaway has ever been rewritten or ported to
modern operating systems. The old Dos version is the only version I
know of, and I'm afraid I don't have a copy. If I do its probably on
an old floppy disk that has died from disuse. Lol.
All the same I'll poke around and see
Hi,
Hmmm...Then, I am stumped. I assumed the same thing as Dark, and turns
out the game I know as Castaway and the one you are talking about ar
two different things.
On 3/26/13, Shadow Dragon wrote:
> Hmm, sadly that doesn't seem to be it. And also, I've done enough googling
> trying to find thi
s and to be very simple, so I don't
think it's what I'm looking for. Thanks for the Baf's reminder though, maybe
I'll look through their Dos section and see if I can find it.
--
From: "dark"
Sent: Tuesday, March
er if some lines are missing
from your screen.
All the best, Ibrahim.
-Original Message-
From: Shadow Dragon
Sent: Tuesday, March 26, 2013 12:04 PM
To: Gamers Discussion list
Subject: [Audyssey] Castaway
Along this same line, there's a game I've been looking for called Castaway
of course also try google, that was where I found a copy of
brammena.
Beware the Grue!
Dark.
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Tuesday, March 26, 2013 12:04 PM
Subject: [Audyssey] Castaway
Along this same line, there&
Along this same line, there's a game I've been looking for called Castaway.
It was an old text adventure for dos, and I don't think it's been ported to
any other systems. From what I remember of it, you wash up on an island
after your ship crashes, being the only survivor, and you have to find y
You might be on the right track with that idea. I'll admit, while searching
for the solution to these priority problems, I've been pretty much ignoring any
solutions that would require me to totally overhaul the existing AI. I think
many of us remember back to when the alternative jobs were fi
y Goh
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Friday, August 26, 2011 1:45 AM
Subject: Re: [Audyssey] castaway suggestions
That's a pretty good idea, but for the short term I'll just make it
easier. If I get around to addi
Message -
From: "brice mellen"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 12:34 PM
Subject: Re: [Audyssey] castaway suggestions
To be honest I thaught mission 2 was harder then mission 3, because trying
to keep the enemy at bay while fighting off goblins an
Good point Brice. Depending on the playing style and strategy of the
individual players, missions that are hard for some people would be simple for
others, and the other way around as well. This game allows for such differing
strategies, there is really no way for me to really know how easy or
That's a pretty good idea, but for the short term I'll just make it easier. If
I get around to adding more missions, it does seem like a good idea to insert
them between the current missions 2 and 3, and then put mission 3 back to being
the original difficulty.
I'm still trying to figure out t
ng in injuring
all your people really makes it tough.
-Original Message-
From: Steady Goh
Sent: Thursday, August 25, 2011 6:00 AM
To: Gamers Discussion list
Subject: [Audyssey] castaway suggestions
There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how
There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how about adding 1 or 2 new missions in between and make this a
later mission? Maybe something to get them more prepared is a mission which
they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5
Lori, wading through a lot of emails after a week's absence, so I don't know
if this is answered further up in the list, but if not:
Castaways is a different sort of animal from SoundRTS in that you do not
directly control your castaways. You assign them tasks, and the game
figures out a priority
Hi I've finally managed to get the game going on my machine, and have read the
how to play and read-me files, but I can't find anything about how to make a
unit like a pesant move. I've built a storehouse and am trying to get all my
units to go there and drop their food. Also is each units hea
Thank you phil, I've updated the readme.txt file.
---
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Hi Jeremy,
I revised your hot key list to give the hot key last.
And spelled some of them out as they are not spoken in some screen reader
settings.
It would be good if you could bring up this list or your readMe.txt file
while in the game.
Game Keys:
Adjust game speed, [ left bracket and ] rig
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