Re: [Audyssey] castaways

2011-07-14 Thread Zachary Kline
...@googlemail.com To: gamers@audyssey.org Date: Thu, 14 Jul 2011 15:40:05 +0100 Subject: Re: [Audyssey] castaways www.kaldobsky.com/audiogames/castaways.zip Simon msn: simod...@hotmail.com skype, slifinger fortis et egregious - Original Message - From: Alfredo birdlover2...@hotmail.com

Re: [Audyssey] castaways

2011-07-14 Thread Loravara
: [Audyssey] castaways Hello, your message is blank, all except for the signature at the bottom. Grin From: simod...@googlemail.com To: gamers@audyssey.org Date: Thu, 14 Jul 2011 15:40:05 +0100 Subject: Re: [Audyssey] castaways www.kaldobsky.com/audiogames/castaways.zip Simon msn: simod

Re: [Audyssey] castaways

2011-07-14 Thread Rick
Hi list. What is needed to build a ship? Thanks in advance for any help. - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 14, 2011 12:13 PM Subject: Re: [Audyssey] castaways Actually, it has the link

Re: [Audyssey] Castaways and making armor and other items.

2011-07-14 Thread Christopher Bartlett
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Rick Sent: Thursday, July 14, 2011 7:02 AM To: Gamers Discussion list Subject: [Audyssey] Castaways and making armor and other items. Hi list. How do I make armor and other items? I've built at least one of everything

[Audyssey] Castaways: doctors.

2011-07-14 Thread Christopher Bartlett
Ok, I learned that doctors would fall back to tailoring (which should be renamed weaver), so presumably they would default to butcher or hunter before that. I'm not seeing evidence of that. I have a butcher shop and textile mill but my unassigned doctor stands around rather than heading off to

Re: [Audyssey] castaways

2011-07-14 Thread Jeremy Kaldobsky
Hatred posted a very detailed article about what each building requires, and what each does. It's worth checking out. http://forum.audiogames.net/viewtopic.php?id=5636p=7 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Castaways: doctors.

2011-07-14 Thread Zachary Kline
Hi Chris, There's a slight misunderstanding here concerning the secondary job AI. It is designed to let the out of work doctor revert to a tailor--or weaver, as the case may be, but no lower. The thinking behind this was that it would take decisions away from the player to have anybody revert

Re: [Audyssey] Castaways: doctors.

2011-07-14 Thread Jeremy Kaldobsky
Chris, the people will only revert back a single stage in their chain. It was decided that if the people were free to shift about to even more jobs, it becomes almost a game that plays itself. Peasants spin the fur into yarn, so that's why your doctor will not do that task when he's idle.

Re: [Audyssey] Castaways and making armor and other items.

2011-07-14 Thread dark
Subject: [Audyssey] Castaways and making armor and other items. Hi list. How do I make armor and other items? I've built at least one of everything in the build list, and assigned what I thought was the appropriate workers and I don't get anything new to build. Thanks in advance for any help

Re: [Audyssey] castaways

2011-07-14 Thread dark
- From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 14, 2011 3:27 PM Subject: Re: [Audyssey] castaways That is precisely what I have asked yesterday, but have not heard back yet. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Castaways: doctors.

2011-07-14 Thread dark
. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 14, 2011 7:26 PM Subject: [Audyssey] Castaways: doctors. Ok, I learned that doctors would fall back to tailoring (which should be renamed weaver), so

[Audyssey] Castaways, the buildings list.

2011-07-14 Thread Phil Vlasak
. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 14, 2011 3:01 PM Subject: Re: [Audyssey] castaways Hatred posted a very detailed article about what each building requires, and what each does. It's worth

[Audyssey] Castaways, version 0.8b

2011-07-14 Thread Jeremy Kaldobsky
Ok guys, please take a moment to download version 0.8b. Your old saved games should work fine still. I've fixed many of the reported bugs, and the new version is even able to reverse the damage in some of your existing, buggy, saved games from 0.7b! The job changing messages are reworded a

Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Alfredo
So, is Castaways almost like Dog Who Hates Toast? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread dark
Mmmm, no! In fact almost about as much no as possible! if anything castaways is like lunimals, but more so! - Original Message - From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 2:30 AM Subject: Re: [Audyssey] Castaways

Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Jeremy Kaldobsky
No. Besides both games being made in English, there really isn't any other similarity between then. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Alfredo
Finally, an answer to my question. And, when will there be something about it on Audio Games? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Dallas O'Brien
whats the link to get it. its not up on the site. best regards dallas On 15/07/2011, Alfredo birdlover2...@hotmail.com wrote: Finally, an answer to my question. And, when will there be something about it on Audio Games? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Thomas Ward
Hi Jeremy, I have discovered a problem with 0.8b you might not be aware of. When your people begin starving, particularly more than one at once, all it says is person x is near starvation over and over again until you cancel the game or somehow figure out a way to keep them from starving to

Re: [Audyssey] Castaways, the buildings list.

2011-07-14 Thread Thomas Ward
Hi Phil, Thanks for passing this along. This is definitely some useful information. I think Jeremey should add it to the readme.txt file. That way new players can get a better idea of these things in advance. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] castaways

2011-07-14 Thread Thomas Ward
Hi Dave, You can always get the latest version of Castaways from: http://www.kaldobsky.com/audiogames/castaways.zip At the time I am writing this e-mail the latest version is v0.8b. Although, that could change by the time you get this. Jeremy is like a speed demon when it comes to updating and

Re: [Audyssey] Castaways and making armor and other items.

2011-07-14 Thread Thomas Ward
Hi Rick, To build something like armor you need a forge and at least one mine. Then , yu need a miner to mine the ore, a blacksmith to make the armour, and a metaligist to convert the ore into metal bars. Also you will need at least one peasant to deliver ore to the forge from the mines. If You

Re: [Audyssey] Castaways: soldiers and knights?

2011-07-13 Thread Jeremy Kaldobsky
Knights are between 4 and 6 times more powerful than Soldiers. The reason it is a range is because they don't have exactly the same ratio between killing power, traveling speed, and resistance to injury during battle. As a general rule, having 1 knight is about the same as 5 soldiers. The

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread Jeremy Kaldobsky
Well, after tearing all of the new AI code out, things went back to working perfectly, as far as I could tell. Instead of just putting the new AI code back in, I got to work changing the original AI so that it would have a nicer bond with the new features I was going to put back in. I'm

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread darren harris
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 13 July 2011 17:21 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways v0.3b Well, after tearing all of the new AI code out, things went back to working perfectly, as far as I could tell. Instead of just

[Audyssey] Castaways, sick and injured

2011-07-13 Thread Christopher Bartlett
Jeremy, sick and injured people should have their own categories in the e/r list. They should be treated like mothers. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

[Audyssey] Castaways, multiple building sites:

2011-07-13 Thread Christopher Bartlett
I have a vegetable farm and a hospital in process. The vegetable farm has its materials and is ready for builders. The hospital needs materials. My builders are acting as peasants bringing materials to the hospital construction site, even though they could be building on the veg farm. Is this

[Audyssey] Castaways: shift D and F and column letters.

2011-07-13 Thread Christopher Bartlett
The Shift letters for map columns were also speaking their other functions, so that Shift E would move you back in the professions list. Now of course Shift d and f have other functions. It might be time to reexamine those control choices. Chris Bartlett, loving the new

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread Jeremy Kaldobsky
You don't have direct X7 registered on your system. There are instructions for doing that, within the game's readme.txt file. Once you do the steps, it will start up fine, and you won't ever have to register the file again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Castaways, sick and injured

2011-07-13 Thread Jeremy Kaldobsky
Agreed. I've actually got that on my list of things to do. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways: shift D and F and column letters.

2011-07-13 Thread Jeremy Kaldobsky
Yeah, I knew eventually those would come back to bite me. If you have an idea for an alternative key layout, I'm all ears. I assumed people wouldn't miss the ability to jump to column D or F, haha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread darren harris
: [Audyssey] Castaways v0.3b You don't have direct X7 registered on your system. There are instructions for doing that, within the game's readme.txt file. Once you do the steps, it will start up fine, and you won't ever have to register the file again. --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread Joe Quinn
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 13 July 2011 19:48 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways v0.3b You don't have direct X7 registered on your system. There are instructions for doing that, within the game's readme.txt file

Re: [Audyssey] Castaways, multiple building sites:

2011-07-13 Thread Jeremy Kaldobsky
My first guess is that those builders took on peasant duties before the construction site was ready for builders. Once they have dropped off the supplies that they are currently transporting, I expect those builders will go back to their normal jobs. --- Gamers mailing list __

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread Jeremy Kaldobsky
Nope. You shouldn't ever have to register that file again, unless of course, you reformat windows or something. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread Jeremy Kaldobsky
The download link is www.kaldobsky.com/audiogames/castaways.zip I haven't added the game to my main website yet, but I plan to do that soon as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

[Audyssey] Castaways, to wait or build?

2011-07-13 Thread Milos Przic
Hi Jeremy, I think I have a problem. When I assign the jobs, find the land, and build a house or a storehouse, it is under construction, but the workers are just standing around. After some time (I don't know if I do something in the meantime) they start collecting lumber and bricks. But

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread Alfredo Castaneda
: jer...@kaldobsky.com To: gamers@audyssey.org Subject: Re: [Audyssey] Castaways v0.3b Nope. You shouldn't ever have to register that file again, unless of course, you reformat windows or something. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread Zachary Kline
available yet? Date: Wed, 13 Jul 2011 13:19:01 -0700 From: jer...@kaldobsky.com To: gamers@audyssey.org Subject: Re: [Audyssey] Castaways v0.3b Nope. You shouldn't ever have to register that file again, unless of course, you reformat windows or something. --- Gamers mailing list

Re: [Audyssey] Castaways, to wait or build?

2011-07-13 Thread Jeremy Kaldobsky
The task of constructing a new building is done by 2 different groups of people. When you decide to make a new building, a House for example, a construction site is created. Peasants will begin carrying lumber, bricks, and anything else needed, to that construction site automatically.

Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread Jeremy Kaldobsky
The audio games link is here http://forum.audiogames.net/viewtopic.php?id=5636 and the download link is here www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Castaways, to wait or build?

2011-07-13 Thread darren harris
To: Milos Przic; Gamers Discussion list Subject: Re: [Audyssey] Castaways, to wait or build? The task of constructing a new building is done by 2 different groups of people. When you decide to make a new building, a House for example, a construction site is created. Peasants will begin carrying

Re: [Audyssey] Castaways, to wait or build?

2011-07-13 Thread Jeremy Kaldobsky
It is capped at 500. I think that's a pretty fair limit. ROFL! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways, to wait or build?

2011-07-13 Thread Zachary Kline
Whoa. I wouldn't want to even think about the logistical nightmare 500 people would be. You'd need a ridiculous amount of food and a way to keep it constantly flowing in, lest everybody starve. That being said, if anybody does manage to sustain 500 people, I'd love to hear about it. Best,

[Audyssey] Castaways, version 0.7b

2011-07-13 Thread Jeremy Kaldobsky
Ok guys, here's the update. I fixed a few more glitches with the new AI, thanks to several saved game files people sent me. I've added 2 more perks, 1 more fault, and a lot of the ground work for the new features I am trying to get done. As odd as it sounds, I'm actually counting on some

Re: [Audyssey] Castaways, to wait or build?

2011-07-13 Thread dark
: Wednesday, July 13, 2011 11:22 PM Subject: Re: [Audyssey] Castaways, to wait or build? It is capped at 500. I think that's a pretty fair limit. ROFL! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

[Audyssey] Castaways v0.3b

2011-07-12 Thread Jeremy Kaldobsky
I've just posted version 0.3b, and I highly recommend everyone take a minute to download it. Don't worry, your saved games will still work, even though you'll probably benefit from starting over because of certain changes. Here are the changes that I can remember making. Lol, I made many

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread darren harris
Hey where is this game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 12 July 2011 20:35 To: audyssey Subject: [Audyssey] Castaways v0.3b I've just posted version 0.3b, and I highly recommend everyone take

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/castaways.zip or http://forum.audiogames.net/viewtopic.php?pid=59298#p59298 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Hi Jeremy. I have to congratulate you on another excellent game There are a few issues I've noticed. while playing 0.2, my mine got destroyed, but my miners happily went on mining from a mine, though it was listed as land. In beta 0.4, vegetables is misspelled and there is some strange

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Jeremy Kaldobsky
Thank you William. I've just fixed that bug with the miners, and found that it also applied to stone masons as well. Thanks for pointing that out. I've corrected vegetables, lol, but I haven't been able to reproduce the bug with the builders. If it happens to you again, save the game and

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread darren harris
July 2011 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways v0.3b Thank you William. I've just fixed that bug with the miners, and found that it also applied to stone masons as well. Thanks for pointing that out. I've corrected vegetables, lol, but I haven't been able to reproduce

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Jeremy, the runtime error 5 happens if the builders complete a building and peasants try to still deliver material to build it. As I start, I change all my peasants to builders, but they refuse to carry material to the site. How I get builders to build a building before all materials are

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread dark
PM Subject: Re: [Audyssey] Castaways v0.3b Thank you William. I've just fixed that bug with the miners, and found that it also applied to stone masons as well. Thanks for pointing that out. I've corrected vegetables, lol, but I haven't been able to reproduce the bug with the builders

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
permission to run it and it just does nothing. I'm running a 64 bit windows 7 laptop. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 12 July 2011 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Shane Lowe
I missed all this. could you tell the description of the game, and where to download? thanks much, Shane - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Tuesday, July 12, 2011 3:35 PM Subject: [Audyssey] Castaways v0.3b I've

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Tuesday, July 12, 2011 3:35 PM Subject: [Audyssey] Castaways v0.3b I've just posted version 0.3b, and I highly recommend everyone take a minute to download it. Don't worry, your saved games will still work, even though you'll

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Another thing I've noticed is when multiple builders build a building, Just before they Finnish it, it would show up as 105%complete. If it helps I usually play with unit smasher. This might explain some other bugs too. On 7/12/2011 11:15 PM, Jeremy Kaldobsky wrote: Thank you William. I've

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread dark
it'll be long until this ones' done for. Beware the Grue! dark. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 12, 2011 11:01 PM Subject: Re: [Audyssey] Castaways v0.3b Another thing I've noticed is when

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Jeremy Kaldobsky
Ok guys, as some of you know, version 0.4b introduced quite a few problems with the buggy builder AI. I've spent time one it, and I think I've finally fixed it. Grab version 0.5b and please let me know if things seem fixed. If you load in an old game, where the builders were already broken,

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
No worries Jeremy. This game is worth dealing with the bugs. On 7/13/2011 2:39 AM, Jeremy Kaldobsky wrote: Ok guys, as some of you know, version 0.4b introduced quite a few problems with the buggy builder AI. I've spent time one it, and I think I've finally fixed it. Grab version 0.5b and

[Audyssey] Castaways: soldiers and knights?

2011-07-12 Thread Christopher Bartlett
What are the military differences between soldiers and knights? I got myself into a situation where goblins were reproducing faster than my 3 knights could kill them, a losing situation eventually. The problem with knights is it's a permanent assignment, so I wanted to know if soldiers would be

[Audyssey] Castaways, roleplaying strategy game, by Aprone

2011-07-11 Thread Jeremy Kaldobsky
Quite a few of you were already waiting for this game to be posted, when you were first given a heads up by Nocturnus here: http://forum.audiogames.net/viewtopic.php?id=5631 For the rest of you, this might be a pleasant surprise to suddenly have a brand new game to play! Castaways is a

[Audyssey] Castaways, first impressions.

2011-07-11 Thread Christopher Bartlett
Ok, first of all, once again Jeremy, you have created an engrossing game even in its rough form. Construction, it would be good to have a way of aborting a construction, or getting the help text for a building type before committing to it. I started a quarry before realizing that I needed

Re: [Audyssey] Castaways, first impressions.

2011-07-11 Thread Jeremy Kaldobsky
Chris, I'm glad to hear from the audyssey list. I started to wonder whether my post had gone through ok. Currently there isn't a way to actually cancel a building's construction. You can, however, select the building and press Backspace to notify everyone that this building should not be

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