[Audyssey] Classic Remakes

2007-07-12 Thread Shadow Dragon
Wow, this is definitely an interesting turn in audio gaming. I like where we're going with these classic games, and if you ask me, remaking classics for audio gamers should be just that, with sound effects and such in tact. Perhaps that's why I could never get into Monty, its supposed to retain

Re: [Audyssey] Classic Remakes

2007-07-12 Thread Thomas Ward
Hi, Well, Monty retains allot of the game play from the classic, but I really had to give the sounds a modern day sound scheme to make it playable. How else would you find the platforms, skulls, etc. They didn't really have effects and it was very visually oriented. By the way, the level in

Re: [Audyssey] Classic Remakes

2007-07-12 Thread Shadow Dragon
: [Audyssey] Classic Remakes Hi, Well, Monty retains allot of the game play from the classic, but I really had to give the sounds a modern day sound scheme to make it playable. How else would you find the platforms, skulls, etc. They didn't really have effects and it was very visually oriented