.
1 very very happy customer.
Christopher Huby.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Che
Sent: 03 November 2007 01:10
To: Gamers Discussion list
Subject: [Audyssey] Developer input was Re: James North?
I would like to point out someth
Hi Sean,
Well, yes and no. It is true .NET was designed to share classes and
objects between .NET languages since they compile directly to the same
MSIL language which makes it possible. What you end up having to do in
such a case is put one languages classes in one dll file, another
languages
AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Developer input was Re: James North?
Well yeah, you'd obviously have to be using the same programming language.
It'd probably be a royal pain to exchange code and have different people
work on different parts of the project as we
Well yeah, you'd obviously have to be using the same programming language.
It'd probably be a royal pain to exchange code and have different people
work on different parts of the project as well without everyone being in a
singular location. I know it's more complicated than I made it sound and
Hi Che,
Well, remember Audio Game Maker suffered a similar fate. In the days and
months leading up to AGM's release it was the talk of the list. It was
released, massive discussion, and then as quickly as it appeared it was
dropped like a ticking bomb once users found out you can't just run it
Sent: Sunday, November 04, 2007 1:19 AM
Subject: Re: [Audyssey] Developer input was Re: James North?
> Hi John,
> I don't know a developer on this list that isn't programming games for
> fun. I'm in it myself for the chanse to write the games not for the cash
> I bring
Hi Jean-Luc,
Quote
What are the sales numbers for these games?
End quote
Unfortunately, I don't have those specific sales figures, but Draconis,
GMA, etc would. It just appears that allot of the more vocal members of
this list have Aliens in the Outback, Judgment Day, Shades of Doom, Tank
Comm
Hi John,
I don't know a developer on this list that isn't programming games for
fun. I'm in it myself for the chanse to write the games not for the cash
I bring in. Not to say that some cash for my efforts isn't welcome. I
can always use a few more dollar bills in my pocket.
Yes, you are right
Hi,
Well, I am really into FPS games. RPG games are fine as far as they go,
but I wouldn't live by them myself.
As for accessible game developers colaberating it is allot more
complicated than everyone deciding just to work together one day. They
all have to be using the same programming languag
Well guys, I never said anything about Rail Racer failing, far from it, we
have a dedicated core of players that play it day in and day out, especially
in the tournaments. I had hoped to move about 300 units, and that may come
to pass yet as good word of mouth spreads about my game, but right
fortheblind.dk
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, November 03, 2007 3:02 PM
Subject: Re: [Audyssey] Developer input was Re: James North?
> Hi Che,
> I think there could be quite a numb
i agree with you; and I am interested in rail racer che, but with all
kinds of crap going on for me at the moment, well I... I didn't quite
purchase it yet. But I will sooner or later...
I hope so.
On 11/3/07, John Bannick <[EMAIL PROTECTED]> wrote:
> Folks,
>
> IMHO the blind community isn't nota
> There have been
> games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades
> ofDoom, that have done well and it might be a good idea for blind
> developers such as you and I to find out what our customers want before
> going to task writing a game that will fail.
What are the sale
Folks,
IMHO the blind community isn't notably different from any other collective
re entitlement attitudes,
or, for that matter, proportion of lazy thinkers, or people who behave
unwisely.
People are just people: good and less good.
As for how this affects our sales:
Most computer games end up
I can say in all honesty that rail racer was pretty cool for the first week
or so I had it. I enjoyed racing through tracks and getting my class up so I
could get new upgrades. But its just not really my thing. I enjoy deeper
games with more complexity and strategic elements. Sure rail racer tak
Hi Che,
I think there could be quite a number of reasons why Rail Racer didn't
sell as well as you had hoped, and most of what I am about to say is
just my own experience dealing with the blind public. First, allot of
blind computer users I have met online seam to take the attitude they
want t
ssage -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, November 02, 2007 8:43 PM
Subject: Re: [Audyssey] Developer input was Re: James North?
> One reason that a lot of gamers, myself included, are not commenting on an
>
One reason that a lot of gamers, myself included, are not commenting on an
RPG is that we don't play them. As far as rail racer, I did not buy it
because of the concept. A racing game I buy will be a game in which I
control the car on a traditional race course, and a format of racing I'm
inte
I would like to point out something here that I have noticed time and time
again on this list and has more than once made me consider joining the ranks
of the developers that don't bother subscribing even though this is one of
the very few gaming lists available out there.
When a topic that
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