That was really Lowe. Notice the purposeful spelling. I did not say that
it was low. (grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
----- Original Message -----
From: "Shane Lowe" <shanel...@insightbb.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 17, 2011 6:44 PM
Subject: Re: [Audyssey] Games we'd like to play bank commander was: Re:
GMAandbgt?
LOL hahahahahahahahahahahahaha. Beutiful! You forgot the counterfit money
which you can project at the enimie that will scare the crap out of them.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 17, 2011 7:02 PM
Subject: [Audyssey] Games we'd like to play bank commander was: Re: GMA
andbgt?
Bank commander?
Where you must drive your ultra modern bank through six missions,
encountering such threats as enemy banks, accountants, financial agents
and the dreaded managers!
You do however have an assortment of modern weaponry at your disposal,
including machine funds, Shel oil bonds, and a limited supply of curse
missiles where you yell "get the hell! out of my office!" and blast
through all opposition before you.
Beware the grue!
Dark.
----- Original Message -----
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 17, 2011 10:33 PM
Subject: Re: [Audyssey] GMA and bgt?
Hi Shane,
No David Greenwood never put out a demo of the engine.
I guess he figured playing Shads of Doom and Bank Commander were demo
enough.
A while ago David offered to sell the engine or rent it for a specific
time.
There were about a dozen people who were using the engine to develop
games, but so far I'm the only one who has finished them.
I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah
game.
He has stopped selling or renting the engine at this time.
Phil
----- Original Message -----
From: "Shane Lowe" <shanel...@insightbb.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 17, 2011 4:57 PM
Subject: Re: [Audyssey] GMA and bgt?
Is there a demo availible for this engin?
----- Original Message -----
From: "Phil Vlasak" <p...@pcsgames.net>
To: <birdlover2...@hotmail.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Tuesday, May 17, 2011 6:34 AM
Subject: Re: [Audyssey] GMA and bgt?
hi Alfredo,
The GMA engine has it's own scripting language that allows you to
write scripts with a regular word processer, save them as a text file
and the engine converts that script to a level file that the game can
then use.
As it was written in visual basic 6 it contains some of the
conventions of that language.
But it also requires you to have the visual basic libraries on your
computer to run correctly, so that either requires a separate download
of those libraries, or if bundled in the game itself, requires you to
download something you already have in a download that is larger than
it needs to be.
As for players changing the levels in Sarah, only the developer myself
can do that easily as it requires a special developer key to make any
changes.
Phil
----- Original Message -----
From: "Alfredo_The_Music_maker" <birdlover2...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 17, 2011 5:48 AM
Subject: Re: [Audyssey] GMA and bgt?
Hi,
I am going to ask this because I want to know if they both use Angel
script and use the same type of programming, well almost the same
programming code b Gt Uses. I heard that the GM engine can be changed
so other games on GM can work better, like Sarah, for instance.
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