Ward
Sent: 29 October 2009 09:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hand to Hand Conbat?
Hi jim,
Thanks for the code example. Actually my Genesis engine has a quick and
easy way to stop and silence all sounds just by calling the PauseSounds
function. My big question was though why
we trust!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, October 29, 2009 9:20 AM
Subject: Re: [Audyssey] Hand to Hand Conbat?
Hi jim,
Thanks for the code example. Actually my Genesis engine has a quick and
easy way to stop an
Hi jim,
Thanks for the code example. Actually my Genesis engine has a quick and
easy way to stop and silence all sounds just by calling the PauseSounds
function. My big question was though why they would want me to pause
sounds when pausing the game. After all when you switch out of the game
w
Hi Thomas,
Just in case you want to, quieting the sounds during a pause is not that hard
to do. And for my games that do it, the idea is for like when the phone rings,
you want to tab to a different AP or any thing like that where the sounds of
the game is in the way or annoying.
So for me i
Hi,
Ok...I guess I can do that. It won't be hard to add a swoosh for if and
when she misses an enemy monster. I can probably do that today since it
seams to be a relatively easy update.
Phil Vlasak wrote:
Hi Thomas,
I agree that there should be a swoosh sound if you swing your fist too
far f
Hi,
Ok...Why exactly should I completely rewrite the pause function to stop
and restart all of the game sounds when pausing and unpausing the game?
Most games I know of don't stop the game's sounds when the game is
paused, and I really can't see any reason to put a lot of work into a
feature t
Hi Charles,
Very true. Punching or kicking air wouldn't make any sound.
Never-the-less many games do make a swoosh sound when yu miss, but I
elected not to for the realism. As I said before if you are out of range
logic would dictate Angela can see her target, and could judge if it is
out of r
run off when she
kicks or swings at them.
I could see a bat that almost sounds like the harpy but is scared away from
you just by swinging at it.
- Original Message -
From: "matheus"
To:
Sent: Wednesday, October 28, 2009 7:57 AM
Subject: Re: [Audyssey] Hand to Hand Conbat?
loting moving a bit in her arm
to know that you've tried to punch. try doing that in real life and see.
HTH, and thanks.
-Mensagem original-
De: Thomas Ward
Para: Gamers Discussion list
Data: Terça, 27 de Outubro de 2009 22:05
Assunto: Re: [Audyssey] Hand to Hand Conbat?
Hi,
Thanks
, October 28, 2009 3:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hand to Hand Conbat?
On hand to hand combat, there is no need for a sound if you are too far from
the enemy, as hitting air would not make any sound. No sound? No contact,
and no damage done or sustained. Those are the
!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 27, 2009 5:05 PM
Subject: Re: [Audyssey] Hand to Hand Conbat?
Hi,
Thanks for the suggestions. That's not necessarily a bug, but just the
way I designed it. When Angela is ou
Hi,
Thanks for the suggestions. That's not necessarily a bug, but just the
way I designed it. When Angela is out of range she doesn't do anything,
and I suppose I can have her throw a swing, waist strength, but you have
to remember the game character can actually see her target. A normal
perso
2009 20:14
Assunto: Re: [Audyssey] Hand to Hand Conbat?
Hi Hayden,
Like I just told Shaun earlier I forgot to add the instructions to the
manual. Anyway, here is the instructions again. Smile.
In order to have Angela throw a punch or kick you have to holster your
weapon, you have to get fairly
und for the punch / kick wen it doesn't connect(a miss sound) just to
know that you've tried to punch / kick something,but missed.
thanks again man.
-Mensagem original-
De: Thomas Ward
Para: Gamers Discussion list
Data: Terça, 27 de Outubro de 2009 20:14
Assunto: Re: [Audyssey]
t: Re: [Audyssey] Hand to Hand Conbat?
Hi Hayden,
Like I just told Shaun earlier I forgot to add the instructions to the
manual. Anyway, here is the instructions again. Smile.
In order to have Angela throw a punch or kick you have to holster your
weapon, you have to get fairly close to your int
Hi Hayden,
Like I just told Shaun earlier I forgot to add the instructions to the
manual. Anyway, here is the instructions again. Smile.
In order to have Angela throw a punch or kick you have to holster your
weapon, you have to get fairly close to your intended target, and use
the spacebar to t
Sent: Tuesday, October 27, 2009 6:08 PM
Subject: [Audyssey] Hand to Hand Conbat?
Hi Thomas,
I tried the hand to hand combat; I remembering you said you would be able
to
do it by hitting the spacebar while your weapon was holstered, but I
wasn't
able to do anything like that. Also, I ch
Hi Thomas,
I tried the hand to hand combat; I remembering you said you would be able to
do it by hitting the spacebar while your weapon was holstered, but I wasn't
able to do anything like that. Also, I checked the Manual and it was nowhere
in sight.
Hayden
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