Re: [Audyssey] MOTA Comments

2010-07-09 Thread Ben
Of Bryan Peterson Sent: 06 July 2010 03:45 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Comments I notice that the bug with the torch sound seems to be back. Last time I played I had a torch that I'd lit, then it went out. Then I found another torch and relit it immediately. The sound

Re: [Audyssey] MOTA Comments

2010-07-09 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Friday, July 09, 2010 1:14 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA Comments Hi Tom, There is another strange bug: Because, obviously mota doesn't have a file menu or other such menu system

Re: [Audyssey] MOTA Comments

2010-07-06 Thread Thomas Ward
Hi Shaun, Like everything else in life I think there is a certain time and place for everything. Using percentages is fine if we are talking about a character that is a robot who has power levels, shields, etc that can be measured in terms of percentages. However, when it comes to an actual human

Re: [Audyssey] MOTA Comments

2010-07-06 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Comments Hi Shaun, Like everything else in life I think there is a certain time and place for everything. Using percentages is fine if we are talking about a character that is a robot who has power levels, shields, etc that can be measured in terms

[Audyssey] MOTA Comments

2010-07-05 Thread Hayden Presley
Hi Thomas, Wrll, someone's gotta start this one, right? Grin I figured I'll be the one to do it. So, to start with, I like the changing of keystrokes. I run a lot more than I walk in the tomb, so the right and left arrow used as running works great. I also like your new centaur sounds, as well as

Re: [Audyssey] MOTA Comments

2010-07-05 Thread Charles Rivard
ends. This happens at both pits every time. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, July 05, 2010 8:09 PM Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll

Re: [Audyssey] MOTA Comments

2010-07-05 Thread Hayden Presley
: Monday, July 05, 2010 8:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Comments Hayden: Now, I'm sure that you're just trying to get us killed, right? I have stopped moving when the warning of the fire pit is spoken, then taken a few steps to my left, then walked, step by slow step

Re: [Audyssey] MOTA Comments

2010-07-05 Thread karl belanger
. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, July 05, 2010 9:10 PM To: 'Gamers Discussion list' Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll, someone's gotta start this one, right? Grin I figured

Re: [Audyssey] MOTA Comments

2010-07-05 Thread Charles Rivard
. The sound would be the same. --- Shepherds are the best beasts! - Original Message - From: karl belanger karl.belan...@myfairpoint.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, July 05, 2010 8:57 PM Subject: Re: [Audyssey] MOTA Comments One thing I found

Re: [Audyssey] MOTA Comments

2010-07-05 Thread Thomas Ward
Hi Hayden, Yeah, I often run more than I walk so that is one primary reason why I made the change. Not only that, but it is a feature often found in the Tomb Raider games themselves. Up arrow runs shift+up arrow walks. This is totally different than is usually found in most accessible games, but a

Re: [Audyssey] MOTA Comments

2010-07-05 Thread Thomas Ward
Hi Karl, Well, if you think about it realisticly you have to have a little space to perform any kind of attack. If you have a big weapon like a shotgun you have to have enough room between you and the target to point the barrel of the shotgun at the enemy. That's why every weapon has a minimum and

Re: [Audyssey] MOTA Comments

2010-07-05 Thread Bryan Peterson
...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 05, 2010 8:31 PM Subject: Re: [Audyssey] MOTA Comments Hi Karl, Well, if you think about it realisticly you have to have a little space to perform any

Re: [Audyssey] MOTA Comments

2010-07-05 Thread Thomas Ward
Hi Bryan, I know. That bug has been driving me crazy. I've experienced it first-hand, one of my beta testers, and now you. Unfortunately, despite an extensive search through the code I haven't nailed down the cause of that particular bug yet. It wasn't serious so I didn't bother spending days

Re: [Audyssey] MOTA Comments

2010-07-05 Thread shaun everiss
hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, July 05, 2010 8:09 PM Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll, someone's gotta start this one, right? Grin I figured I'll be the one to do it. So, to start with, I like the changing of keystrokes. I run

Re: [Audyssey] MOTA Comments

2010-07-05 Thread shaun everiss
I didn't realise things were like that in the mainstream. true I knew about the bars but the blind always had the percentage thing. well now I think we are getting up there. At 02:24 p.m. 6/07/2010, you wrote: Hi Hayden, Yeah, I often run more than I walk so that is one primary reason why I made