Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-29 Thread chou.clement
Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, September 27, 2008 8:55 AM Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details Hi Darren, For me it is an issue of how cha

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-29 Thread constantine (on laptop)
iscussion list" Sent: Saturday, September 27, 2008 8:55 AM Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details Hi Darren, For me it is an issue of how challenging the game is, and being able to try several different things. Many of the current accessible games don&#

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-29 Thread constantine (on laptop)
100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, September 27, 2008 8:33 AM Subject: Re: [Audyssey] Mainstream games was sl accessibility contact deta

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-29 Thread constantine (on laptop)
2008 8:18 AM Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details Hi Kellie, Thanks. Hopefully I can begin releasing 3D games sometime early next year. So far porting my Genesis 3D FPS engine to Java is going quite well all things considered. I have a lot of the basic

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread shaun everiss
true but its no wander that at the current time some are put off. At 05:11 a.m. 28/09/2008, you wrote: >Hi Shaun, >Sure. That is true. However, even with copyrights there are ways of stepping >around them. Even though I can't technically write a game named Tomb Raider or >Indiana Jones that doesn

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Thomas Ward
Hi Shaun, Sure. That is true. However, even with copyrights there are ways of stepping around them. Even though I can't technically write a game named Tomb Raider or Indiana Jones that doesn't mean I can't write a game along the same lines with different characters, sound effects, etc. As long

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Jennifer Karns
oh cool Thank you - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, September 27, 2008 10:33 AM Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details Hi Jennifer, Jason Alan

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Thomas Ward
Hi Darren, For me it is an issue of how challenging the game is, and being able to try several different things. Many of the current accessible games don't provide a lot of serious challenges for me. I don't consider myself super inteligent, but I do think the A.I. systems in a lot of accessibl

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Thomas Ward
Hi Jennifer, Jason Alan is creating an accessible RPG game called Entombed. I'm very interested in this project. It sounds pretty awesome. Jennifer Karns wrote: > what rpg game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Thomas Ward
Hi Kellie, Thanks. Hopefully I can begin releasing 3D games sometime early next year. So far porting my Genesis 3D FPS engine to Java is going quite well all things considered. I have a lot of the basic player commands programmed into the engine such as walking, running, sidestepping, jumping,

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Mike Reiser
I posted a request to test the game in the intumbed topic on the blind-games site, was that the right place? THanks, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web,

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-27 Thread Jason Allen
e Technician. Guide Dogs for the Blind, Oregon campus. > www.guidedogs.com > > > - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Thursday, September 25, 2008 6:34 PM > Subject: [Audyssey] Mainstream

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Kellie and my lovable Lady J.
d" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, September 25, 2008 6:34 PM Subject: [Audyssey] Mainstream games was sl accessibility contact details Hi, Yeah, and the wait between accessible game releases isn't the only reason blind gamers are

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Thomas Ward
Hi, Yeah, on line networked game play is becoming more and more important with blind as well as mainstream gamers. When Che introduced these features in Rail Racer I must say I was extremely impressed. It is such a totally great experience being able to fire up the game connect to a chat room,

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Jennifer Karns
what rpg game? - Original Message - From: "Mike Reiser" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, September 25, 2008 11:58 PM Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details Agreed. I do think once t

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Darren Harris
[Audyssey] Mainstream games was sl accessibility contact details Hi, Yeah, and the wait between accessible game releases isn't the only reason blind gamers are looking at mainstream games. For me personally I tend to find the majority of audio games produced for the blind do not hold my pe

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-25 Thread Mike Reiser
Agreed. I do think once the flight game from bpc is released we'll have something and also the rpg game, but I've wanted to take advantage of sl and other virtual worlds for years, thuss my willingness to test and give feedback when I can. Mike --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-25 Thread Yohandy
your friends. it's great. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, September 25, 2008 9:34 PM Subject: [Audyssey] Mainstream games was sl accessibility contact details Hi, Yeah, and the wait

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-25 Thread shaun everiss
well its not an easy business. copywrites, the issue that this is not a full time job, you don't get much from it, etc. And you don't have a team of devs doing things. At 01:34 p.m. 26/09/2008, you wrote: >Hi, >Yeah, and the wait between accessible game releases isn't the only reason >blind game

[Audyssey] Mainstream games was sl accessibility contact details

2008-09-25 Thread Thomas Ward
Hi, Yeah, and the wait between accessible game releases isn't the only reason blind gamers are looking at mainstream games. For me personally I tend to find the majority of audio games produced for the blind do not hold my personal interest. We have plenty of card games, board games, Space In