Hi Nicol,
No, the warp sounds are not standard MS sounds.
nicol wrote:
> Ok, now I understand.
> So Thomas used a standard windows sound file for the warp platform?
> I think the wave file is called the microsoftsound.wav.
>
___
Gamers mailing lis
Hi Bryan,
Er... the key? You mean the keys. (Grin)
There is both a blue and red key as I recall in that chamber.
Bryan Peterson wrote:
> There are two in level one. The first one's right after you climb down the
> first swinging vine. It's off to the left but you have to avoid the snake.
> Just
Hi Nicol,
Yes, each level should have at least one warp platform. In the case of
level 1 there is one in the bottom chamber with the snakes and keys, and
the second is in the final room on level 1.
nicol wrote:
> Warp? Huh? In level1?
>
___
Gamer
ich key is which colour. And the left
snake is guarding the first warp platform.
Lukas
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, July 11, 2007 7:40 PM
Subject: Re: [Audyssey] Monty, my thoughts
> Warp? Hu
gt;
To: "Gamers Discussion list"
Sent: Wednesday, July 11, 2007 12:14 PM
Subject: Re: [Audyssey] Monty, my thoughts
>I don't think so. I don't even think the microsoft sound, which was in
> Windows 98, is in XP. Come to think of it I wonder if you can still
> downloa
Sent: Wednesday, July 11, 2007 12:40 PM
Subject: Re: [Audyssey] Monty, my thoughts
> Warp? Huh? In level1?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Neo
> Sent: Tuesday, July 10, 2007 9:21 PM
> To: Gamers Discussion list
>
Fortune, Pretty Vegas
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, July 11, 2007 12:06 PM
Subject: Re: [Audyssey] Monty, my thoughts
> Ok, now I understand.
> So Thomas used a standard windows sound
: Gamers Discussion list
Subject: Re: [Audyssey] Monty, my thoughts
There are two in level one. The first one's right after you climb down the
first swinging vine. It's off to the left but you have to avoid the snake.
Just don't forget to head right first after climbing down the vine to g
you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, July 11, 2007 11:40 AM
Subject: Re: [Audyssey] Monty, my thoughts
> Warp? Huh? In level1?
>
> -
Warp? Huh? In level1?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Neo
Sent: Tuesday, July 10, 2007 9:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty, my thoughts
Yes, you have. For example, there is a spider in the first dark room after
etty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 10, 2007 10:25 PM
Subject: Re: [Audyssey] Monty, my thoughts
> Hi Nicol,
> Mary
"Cary" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'"
> Sent: Tuesday, July 10, 2007 12:30 PM
> Subject: Re: [Audyssey] Monty, my thoughts
>
>
>
>> Oh, believe me, they are there. They're in the lower areas of level 1, I
>
Hi Nicol,
they are there. One guards a white key on level 1. There are two of them
on level 2, and i won't saying about what they do on bonus levels and
the rest of the game.
nicol wrote:
> Huh? Spiders? I haven't came across any in this beta.
>
Hi Nicol,
Mary is certainly understandable, but I really like Scansoft Daniel and
Scansoft Carin. They are much higher quality voices,and sound great with
Monty. Though, they do require quite a bit of CPU overhead.
nicol wrote:
> For me personally its not necessary to buy third party sapi voic
y run down pits, - imho it's the player's
> job to keep Panama jo safe.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Tuesday,
Hi Dark,
As for your request about restart points I would be violating
side-scroller tridition. (Smile)
Remember all the great games of the 80's sent you back to the start of
the level if you lost a life, and made you do it all again.
Well, that is Monty for you.
__
Hi Dark,
As for the first point you raised about not falling off platforms and
such that was more of a piece of code put in place to cut down on
several extremely nasty bugs in the game. I don't know if you played
last years Alpha but one constant problem people had was falling off
ladders, rop
Yes, you have. For example, there is a spider in the first dark room after
the warp.
Lukas
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 10, 2007 7:40 PM
Subject: Re: [Audyssey] Monty, my thoughts
"Dark" <[EMAIL PROTECTED]>
To:
Cc:
Sent: Tuesday, July 10, 2007 2:00 AM
Subject: [Audyssey] Monty, my thoughts
> Hi Thom.
>
> well, I've finally! had my chance to try out this game and I like!
>
> the audio is great, and I'm well impressed at the way trapslike
There's one in each level.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Cary" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Tuesday, July 10, 2007 12:30
Oh, believe me, they are there. They're in the lower areas of level 1, I
haven't beaten level 1 yet so I don't know about level 2 yet, but I'm sure
they're there in level 2 if they're there in level 1.
-Cary
Huh? Spiders? I haven't came across any in this beta.
Huh? Spiders? I haven't came across any in this beta.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Tuesday, July 10, 2007 6:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty, my thoughts
To be honest, I try to use as few s
: Gamers@audyssey.org
Subject: [Audyssey] Monty, my thoughts
Hi Thom.
well, I've finally! had my chance to try out this game and I like!
the audio is great, and I'm well impressed at the way trapslike disappearing
platforms have come out. I also deffinately like the use of Sapi to note
ink out of everything, the instant death enemy jump has killed me by far
the most.
Beware the Grue!
Dark.
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 10, 2007 4:49 PM
Subject: Re: [Audyssey]
"fruits of the spirit" over
"religious nuts!"
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To:
Cc:
Sent: Tuesday, July 10, 2007 1:00 AM
Subject: [Audyssey] Monty, my thoughts
> Hi Thom.
>
> well, I've finally! had my chance
o wouldn't stupidly run down pits, - imho it's the player's
job to keep Panama jo safe.
Beware the Grue!
Dark.
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 10, 2007 11:02 AM
Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To:
Cc:
Sent: Tuesday, July 10, 2007 12:00 AM
Subject: [Audyssey] Monty, my thoughts
> Hi Thom.
>
> well, I've finally! had my chance to try out this game and I like!
>
> the audio is great, and I'
Hi Thom.
well, I've finally! had my chance to try out this game and I like!
the audio is great, and I'm well impressed at the way trapslike disappearing
platforms have come out. I also deffinately like the use of Sapi to note the
items, sinse it cut down on item sfx needed for the game. The o
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