Hi Tom,
man, the new game sounds really good!
Only I liked the original music quite a bit - maybe it should appear in the
higher levels too.
And I miss the original Angela jump sound - this one seems too unrealistic to
me, I would much rather listen to her screams than such unnatural whoosh. :-)
lol. I think the dirt sounds are fine. They sound real, like a rocky
surface.
- Original Message -
From: "Neo" <[EMAIL PROTECTED]>
To: "gamers discussion list"
Sent: Monday, April 03, 2006 9:13 AM
Subject: [Audyssey] Monty preview concerns
> Hi Tom,
>
Hi,
Snip
Only I liked the original music quite a bit
End Snip
What original music? Are you talking about the music for the menus, or the
music used for the older trailer. If you are talking about the faster drumb
beats I quickly discovered it didn't match the dark and spooky ambience. So I
li
; From: "Neo" <[EMAIL PROTECTED]>
> To: "gamers discussion list"
> Sent: Monday, April 03, 2006 9:13 AM
> Subject: [Audyssey] Monty preview concerns
>
>
>
>> Hi Tom,
>> man, the new game sounds really good!
>> Only I liked the original music
April 04, 2006 12:34 AM
Subject: Re: [Audyssey] Monty preview concerns
> Hi,
>
> Snip
>
> Only I liked the original music quite a bit
> End Snip
>
> What original music? Are you talking about the music for the menus, or the
> music used for the older trailer. If you a
D]>
> To: "Gamers Discussion list"
> Sent: Tuesday, April 04, 2006 12:34 AM
> Subject: Re: [Audyssey] Monty preview concerns
>
>
>
>> Hi,
>>
>> Snip
>>
>> Only I liked the original music quite a bit
>> End Snip
>>
>&g
The original Monty Demo released by James had music while you were
going through the temple. Not spectacular, but it was there and it
was appropriate. Sort of an orchestral, spooky, fantasy-epic feel to it.
At 03:34 PM 4/3/2006, you wrote:
>Hi,
>
>Snip
>
>Only I liked the original music quite
Tom,
I'm just going to stick my neck out and say it:
It drives me crazy that people seem to think devs' games should have so many
adaptations. "Why don't you make this an option?" "Maybe you should make it
so we can pick the music we want?" "How about we pick our favorite sound and
you let us use
Thank you Ryan. Personally I don't care if the music sounds one way or
another. I don't care if the ladders I pass have an up or down sound.
That is part of memorizing the level. Putting in all these adaptations
in my opinion would make the game not have as much replay value.
In the end, Tom, d
t has to become your
project and hope that the masses like it. Keep up the good work.
Rich
- Original Message -
From: Ryan Strunk
To: 'Gamers Discussion list'
Sent: Wednesday, April 05, 2006 8:54 AM
Subject: Re: [Audyssey] Monty preview concerns
Tom,
I'm ju
Hi Ryan,
You are right of course. Interesting you should bring up Laura as she is
the very character I am basing Angela Smith on except in instead of
being Brittish Angela is American, and she has a different name. Always
avoid copyrights when and where possible. Grin.
Anyway, I have developed a
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