ot;
Sent: Saturday, January 07, 2012 6:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
the hilarious thing is how well these consoles work. then you have the new
gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and
YLODS etc. it's sort of embarrassing.
dyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, January 07, 2012 8:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
the hilarious thing is how well these consoles work. then you have the new
gens like ps3 and xbox 360, and those have
s Discussion list"
Sent: Saturday, January 07, 2012 1:56 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clean the inside of it a bit and check your cartriges... it should work
fine. Mine worked for over 12 years with no hitches... we got it before I
began my existence. lol
-
2012 11:56 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clean the inside of it a bit and check your cartriges... it should work
fine. Mine worked for over 12 years with no hitches... we got it before I
began my existence. lol
- Original Message -
From: "Yohandy"
Hi Jim,
Yeah, it is hard when you are looking for realism, but I think I've
solved this staircase issue. I've looked through my archive and have
found some alternative stone step sounds. They aren't bad, and they
are different enough from the stone floor sounds that you'll instantly
know this is t
ry 07, 2012 10:42 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I still have my snes. doesn't work too well, but thing's super old anyway.
could be the cartridges and not the console itself for all I know.
--
Sign up to bing, and earn rewards simply by browsing the web.
t;Yohandy"
To: "Gamers Discussion list"
Sent: Saturday, January 07, 2012 10:39 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
wait, isn't the game already configured to sapi? do I have to use japanese
sapi or something?
--
Sign up to bing, and earn
link if you're planning to
sign up:
http://go.microsoft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Saturday, January 07, 2012 1:06 AM
Subject: Re: [Audyssey] Myste
oft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, January 07, 2012 12:46 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Shouldn't be a proble
Good to know.. thanks for the advice.
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All m
2012 11:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well, I'll have to look into that if I decide to nab another console. :P
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 10:06 PM
Subject: Re
Well, I'll have to look into that if I decide to nab another console. :P
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 10:06 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well this site
2012 11:03 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yeah... unfortunately, I can't do that. lol Right now everything old I have
is running off emulators or through collections.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 10:48 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I had two snes systems back in the day... I had a north american one, and a
Japanese one as well. Those were good times.
- Original M
ot;Gamers Discussion list"
Sent: Friday, January 06, 2012 10:48 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I had two snes systems back in the day... I had a north american one, and a
Japanese one as well. Those were good times.
- Original Message -
From: "Bryan Pete
I had two snes systems back in the day... I had a north american one, and a
Japanese one as well. Those were good times.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 7:36 PM
Subject: Re: [Audyssey] Myste
amers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, January 06, 2012 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
I wish I could check out that Japanese game. unfortunately I can't even
move
through the
dyssey.org] On
Behalf Of Yohandy
Sent: Friday, January 06, 2012 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
I wish I could check out that Japanese game. unfortunately I can't even move
through the menus. nothing happens lol. will keep trying th
Sent: Friday, January 06, 2012 8:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
That's just it though. I loved those games... but would the average vi
gamer who never tried it or had any mainstream game want to put in that
much work? I remember one of my friends hated main
8:00 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I so miss my snes... I have all the sony consoles collected over the
years... I use my ps2 and ps3 pretty often. I do have a wii though... and
sadly, I haven't found that many worthwhile games for it. Wii sports got
boring after a
ssage -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 6:52 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
That's basically the point I was trying to make with my own comment about
IPhones and IPads. In the long run they
thrakatulûk agh burzum-ishi krimpatul.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 7:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
No... and I get that. Which is why I'm trying to be diplomat
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, January 06, 2012 6:37 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
HI Clement,
If I had the money to invest in a Consol and a few decent titles, I might
a
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Friday, January 06, 2012 7:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
That's just it though. I loved those games... but would the average vi gamer
who never tried it or had any mainstream
--- Original Message -----
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 5:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Right. The same applies to the WWE wrestling games for Play Station
and XBox. Certainly there is
Hi Dark,
Thanks for the info. I pretty much knew how they were constructed due
to years of reading the subject plus having seen pictures of them in
books, but your information definitely was helpful on describing the
audio/ambiance which you can't necessarily get out of reading a book.
:D
That sa
rom: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 4:28 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well like you I grew up mostly on mainstream games and didn't know about
audio until 2003.
Ash nazg durbatulûk, ash nazg g
Hi,
Right. The same applies to the WWE wrestling games for Play Station
and XBox. Certainly there is a fair amount of things you have to
remember like menus, remember what button performs what buttons you
need to pull off a certain wrestling move, but otherwise pretty
playable. If you have the com
riday, January 06, 2012 5:26 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
See? That's the problem... most vi gamers wouldn't even go that far. They'd
take a look at the game, not be able to play it and just leave it. Noone
thinks to look further into it, or ask if anyone
of others... I definitely
didn't learn heavenly sword on my own. lol
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 4:01 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Oh I know. For instance
burzum-ishi krimpatul.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 4:32 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Just depends on the genre you want to explore. Though I will admit tha
describe every aspect and nuance
of the game to you.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 3:18 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
But not all those games are truly playable the
ion list"
Sent: Friday, January 06, 2012 8:43 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
While I agree with you, I don't think that getting a console means simply a
couple games. There are more than just fighting games, and for those who
want to get into them, there are m
Hi Tom.
Well on the egypt front myself, perhaps I can offer some information sinse I
visited egypt in 2009.
The tombs I saw were generally like very long stone passages sloping
downwards into the earth, but also were very narrow in comparison to their
length (though stil perhaps 20 feet wide
Dark,
You hit the nail on the head as they say. A sighted person can just
open any graphics editer and draw any and all images they need. They
may not be the worlds greatest artest but they can work with the
graphics editer to come up with something decent.
With audio that's not so easy. If I nee
Hi Quentin,
I agree that I should definitely play around with echo, low bypass
filters, and other environmental effects once I get the game written
and basic mechanics in place. However, as far as a library goes
obviously something like FMOD has all the DSP effects right out of the
box, but there
Hi Dan,
No, that makes perfect sense. I suppose once I get all the game
mechanics etc in place I can play around with the environmental
effects and see if I might add some echo where it would be useful. I
know in Shades of Doom, for example, when you near a wall you here
your footsteps echo. Its a
't hurt to listen to and
discuss them. This is why I put discuss and comment whenever I post
something.
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 7:55 AM
Subject: Re: [Audyssey] Mysteries of the Ancients N
al Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 10:36 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well, as it turns out.. iphones and ipads are good things to have. A
console is just a bonus... you're starting
Well, Dan, I've gotta say that's ironic... because I was in the saltmines as
well. Of course it was whenI went to Europe with my high school choir, but
it was incredible being underground...
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-un
o you. Not continuously
though. That, or there could be a draft of wind coming from the stairs...
that happened a lot as well, especially the further down we went.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 12:46 AM
Subjec
;
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 9:45 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well as for buying the computer not necessarily. Voc Rehab might have paid
for that and the screen reader. As for buying IPads and IPhones but not
consoles, that's
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 9:23 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
then they will never play such games. it's that simple. lots of blind
people can afford things like ipods, ipads, and iphones,
I've scene the occasional audio file that does indeed show upward
movement (you can here the sound go over your head), but I'm not
sure how to do this (or even if it's possible) in code.
- Original Message -
From: "Clement Chou" What I would do is have pitches for that kind of thing. Hig
Hi,
Firstly, I have found the discussion of what constitutes a true two-d
complex or even normal mainstream sidescroller incredibly interesting
and if nothing else, I've learned a fair bit about that today. :D
Secondly, I too have been down a mine, admittedly a salt mine in
Austria, however I beli
Hi Thomas,
Maybe for the stairs, you could take the step sound that you have and use Gold
Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a
bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see
what it sounds like backwards.
But yeah, we have
Hello,
I know that it's really not an easy task because it requires expensive
commercial audio libraries, but I think that one should really much more
play with echo and reverberation in 3D audiogames. It's more realist, of
course, but can also be helpful in giving some hints on where you are
bject: Re: [Audyssey] Mysteries of the Ancients News
I will agree with clemment there, I ws at the castleton caverns last summer
and indeed there was a huge amount of distinguishable echoes in the various
chambers, though whether these translate into something you could put into
a game I'm n
I will agree with clemment there, I ws at the castleton caverns last summer
and indeed there was a huge amount of distinguishable echoes in the various
chambers, though whether these translate into something you could put into a
game I'm not sure.
For anyone who has seen it, that was where the
give some people trouble
I'm not sure.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 3:37 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Could there be a bit more ec
Hi Tom.
Your point about stair cases actually brings up another issue I've noticed
in audio.
While animation and creating graphics are by no means easy, it is stil
possible for even an indi developer to actually draw whatever graphics
he/she wants, in fact a graphic designer to perform this
tulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 8:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need to consi
long the lines of does this or
that exist on PC? can get rather irritating. just get a console and
you'll be able to play anything you want.
- Original Message - From: "joseph weakland"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 9:47 PM
"Gamers Discussion list"
Sent: Thursday, January 05, 2012 10:23 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
then they will never play such games. it's that simple. lots of blind
people can afford things like ipods, ipads, and iphones, so I'm sure a
gaming cons
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 10:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need to consider that not everyone can fork out a couple
hundred bucks for a console... plus however much ga
Wasn't saying it would.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 10:19 PM
Subject: Re: [Audyssey] Mysteries of th
doesn't change the fact that mk will probably never be developed on PC.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 10:08 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Except that
t: Thursday, January 05, 2012 7:58 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Nor is everybody interested in fighting games. I like a good fight now and
then but my interests generally lie elsewhere.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi k
;
Sent: Thursday, January 05, 2012 7:46 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
It would, except that if the staircase is in front of you, there wouldn't be
any echo. But I like the idea.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audysse
Hi Clement,
HmmmMaybe I'll trie it and see. Its worth a try, because all I
really need here is a little sound indication that this is the top or
or bottom of a staircase and not the floor itself. Adding a little
echo might work here.
Cheers!
On 1/5/12, Clement Chou wrote:
> Could there be
sday, January 05, 2012 8:46 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
It would, except that if the staircase is in front of you, there wouldn't be
any echo. But I like the idea.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gam
Discussion list"
Sent: Thursday, January 05, 2012 8:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need to consider that not everyone can fork out a couple
hundred bucks for a console... plus however much games would cost.
- Original Message -
From: &qu
012 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
That actually makes sense.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion l
That actually makes sense.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 8:37 PM
Subject: Re: [Audyssey] Mysteries
es of does this or that exist on PC? can get
rather irritating. just get a console and you'll be able to play anything
you want.
- Original Message -
From: "joseph weakland"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 9:47 PM
Subject: R
a thought.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 6:21 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
Those are some good points. However, as you pointed out some times it
is really
does this or that exist on PC? can get
rather irritating. just get a console and you'll be able to play anything
you want.
- Original Message -
From: "joseph weakland"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 9:47 PM
Subject: R
can get rather
irritating. just get a console and you'll be able to play anything you want.
- Original Message -
From: "joseph weakland"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 9:47 PM
Subject: Re: [Audyssey] Mysteries of the Ancients N
IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC?
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 8:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clement, you and I think quite simila
!
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 1:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is simple to
use, but if it can
Hi Dark,
Those are some good points. However, as you pointed out some times it
is really really really hard to convey a concept or certain activity
in audio alone.
For example, one of the things I'm having difficulty with is
staircases in the new Tomb Hunter game. Normally the staircase would
be
list"
Sent: Thursday, January 05, 2012 2:32 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Clemment.
While I agree, fighting games aren't the only games with that complex or
deep a physics and engine behind them.
As I've said Mario, despite being a simple game
t in connection with vehicle driving
games or sports games, but actually can be a factor in other types of game
too.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 6:44 AM
Subject: Re: [
but it's a video game... the real thing takes all that into
account and more. I just find fighting games so much simpler than most of
people give them credit for.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012
Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 6:07 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Too predictable, is what audio games boil down to imo. But once again, I
agree... something needs to change. B
Hi Tom.
I've actually often thought part of the problem in the developement of some
games is that when some mainstream concept is not possible for whatever
reason, it seems to be just missed out rather than replaced by something to
maintain the complexity.
for instance in original duckhunt y
s going to revolutionize
vi games in general. At least, I hope it does.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 10:00 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yes, I've played world of war, bu
re
plenty of others.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 11:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
More good points, of course. But I think half t
8:17 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
I suppose, but at the time I had no such sound. In fact I still don't,
but were I to try it again I'd have to add some specific sound for
jump and land so you knew when to run. I imagine a swoosh of air would
do it as it w
Hi,
I suppose, but at the time I had no such sound. In fact I still don't,
but were I to try it again I'd have to add some specific sound for
jump and land so you knew when to run. I imagine a swoosh of air would
do it as it would be an indication when the skull jumped into the air,
and plus a thu
accordingly?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 7:36 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
That's a good point. One of the things I didn't do when I wrote
Montezu
Hi Dark,
That's a good point. One of the things I didn't do when I wrote
Montezuma's Revenge is I failed to ad the jumping skulls because it
was far too difficult to figure out when they were up in the air or
down on the ground. In the classic 1984 game you had to run under them
as they jumped, an
cussion list"
Sent: Wednesday, January 04, 2012 3:03 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well the hard point in an audio beat em up would be showing the vertical
position of the enemies around you rather than their horrizontal position.
I suppose you could do as dea
dark"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 2:58 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Clemment.
i can certainly imagine a boss like sodom being a real nightmare, indeed
generally the final fight bosses all required a fair degre
Well the hard point in an audio beat em up would be showing the vertical
position of the enemies around you rather than their horrizontal position. I
suppose you could do as deakout egghunt and the like do and just have a
volume as distance indicator with a notification when they were on the sam
Hi Clemment.
i can certainly imagine a boss like sodom being a real nightmare, indeed
generally the final fight bosses all required a fair degree of tactics to
defeat, sinse you can't just walk up to them and wale on them the way you
could bosses in some other games of the same type.
As to a
,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 3:45 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
You have my complete agreement. I remember tryin
quot;Gamers Discussion list"
Sent: Wednesday, January 04, 2012 2:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well clemment, fighting ames muddy the waters even more, sinse you can't
turn around completely even in a game with an 8 way run system like soul
calibur, you
PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi clemment.
No complaints from me, side scrollers like final fight are generally
considdered 2D too, just in a different sense from games like mega man or
mario. However my point is that games like Superliam and Q9 are stil
lacking that
facing one way, so as far as I'm concerned it's stil 2D.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 9:46 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi clemment.
No complaints from me, side scrollers like final fight are generally
considdered 2D too, just in a different sense from games like mega man or
mario. However my point is that games like Superliam and Q9 are stil lacking
that vertical movement element which was so crytical to the g
pping. The only
true 3d fighting game I've ever played was the soul calibur series, because
those did have a full range of movement.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 1:26 PM
Subject: Re: [Audys
Hi,
We aren't saying that Super Liam and Q9 aren't good games. What we are
saying is that the full 2d potential of such games aren't fully
realized or used where a lot of mainstream games included quite a bit
of movement along both the x and y axis of movement.
For instance, a beat-m-up I use to
No no, all this made sense, because I've had people who were thankfully
patient enough to explain all this to me as a kid, so I pretty much have as
much knowledge as it is possible to have without having scene it. I agree
with you in that these games are both relatively simple, and that Final
F
.
Beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 6:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
It's like I said on the audiogames.net forum. Somebody really needs to
I'm afraid clemment, even if we considder q9 and sperliam in the same vane
as final fight or streets of rage, the games are stil ridiculously
simplistic sinse once again they miss a vertical dimention.
This is slightly hard to explain to someone who has not actually seen the
graphics of such a
agh burzum-ishi krimpatul.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 10:05 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
HI Dark,
Right. Unfortunately, a lot of VI gamers look at Super Li
agh burzum-ishi krimpatul.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 10:05 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
HI Dark,
Right. Unfortunately, a lot of VI gamers look at Super Li
I'm curious about one thing though, and that is... do side scrollers have to
be as complex as donkey kong to be considered good ones? Sure Super Liam and
q9 are simple, but many side scrollers also played like that... final fight,
Streets of Rage, dynasty world... all those old classics are simp
HI Dark,
Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and
assume its 2d when its only 1d, and doesn't have nearly the features a
normal mainstream side-scroller would have. You and I both have that
experience, and its just as irritating to me to have people put
side-scrollers d
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