Hi Ken,
It sounds to me like what you need here is XAudio2. XAudio2 was
designed to handle issues precisely like this situation without
wasting CPU power or memory in the process.
What you would do in XAudio2 to resolve this particular problem is
declare a source voice for the marching band, that
ssey] Panning stereo sounds, was New Version of Soundscape
Explorer
I had actually thought of switching to DX7 for that exact reason. The
marching band in mono doesn't sound like much, even with a 3d effect added.
It just sounds like a good radio playing the sound. There's no real depth.
Couldn't you just edit your file and add those effects manually?
- Original Message -
From: Ken The PionEar Subject: Re: [Audyssey] Panning stereo sounds,was New Version of
Soundscape Explorer
I had actually thought of switching to DX7 for that exact reason.
The
marching band in
I had actually thought of switching to DX7 for that exact reason. The
marching band in mono doesn't sound like much, even with a 3d effect added.
It just sounds like a good radio playing the sound. There's no real depth.
Then i thought about what i'd lose if I went to DX7. I wouldn't be able to
Hi Phil,
You can still pan stereo sounds in DirectX 8 as well. However, the
issue isn't stereo panning but using virtual 3d buffers which is a
totally different thing altogether.
If you want to pan a sound left or right it doesn't really matter if
the sound is stereo or mono because all it does i
Hi Thomas,
Back in the good old days of DirectX 6 or 7 you could pan a stereo sound.
That is how the GMA engine played sounds.
David had all the sounds of Shades of Doom and Loan Wolf in mono but for
Pacman I had them all stereo.
True when you panned the sound too much you lost the stereo effect