Raaa che! Beating humans is nice! Love your game!
- Original Message -
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 20, 2006 2:15 PM
Subject: Re: [Audyssey] Racing points
> Ok,thanks Thomas that sounds doable.
rroll" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 20, 2006 4:19 PM
Subject: Re: [Audyssey] Racing points
> Hey Che,
> How about offline circuits? I love the online circuit idea, but I'd also
> really enjoy racing computers in a circuit to satisfy my craving for
>
Hey Che,
How about offline circuits? I love the online circuit idea, but I'd also
really enjoy racing computers in a circuit to satisfy my craving for
championship action. Another cool thing would be to have maybe more than one
circuit; each having different sets of tracks. And I'm just dreaming
Ok,thanks Thomas that sounds doable. Might modify that slightly by
dividing everything by ten and rounding the 5's up.
The tricky point here is how to manage a circuit with online racing, when
some folks won't be able to join races due to time zone differences and
schedule conflicts.
I a
PS
I just remembered a couple of extra rules to points. Usually, the racer
who is leading the season gets an extra 5 points added to his total
season score for being the leader.
In addition, there are two races during the season, I can't remember off
hand which ones, which are of no point valu
Hi Che,
As it happens this is something I can help you out with. USA Raceway is
basing it's own racing points on the official NASCAR racing points
system, and in a nutshell this is how it works.
Each race of the seson is worth 180 total points. Plus you can get
additional bonus points with a ma
Hi all,
I am working on a system for Rail Racer so a circuit of tracks can be
raced, and points assigned depending on how each racer finishes.
I am wondering if anyone knows how Nascar does it currently with their
points system, I figure they have done it enough to know what works.
Other