etc.
I'll lete everyone know how this goes when I've tried it.
Beware the Grue!
Dark.
- Original Message -
From: "Susanne Pedersen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, October 24, 2007 7:45 PM
Subject: Re: [Audyssey] Rep
October 24, 2007 2:45 PM
Subject: Re: [Audyssey] Replayability, accessibility, and such
Hi,
Since you mentioned rogue likes, I'd like to ask how it's possible to play
them at all with a screen reader these days. I know, it could be done in
DOS, but haven't found any that I can play
chary Kline" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, October 24, 2007 5:29 PM
Subject: [Audyssey] Replayability, accessibility, and such
Hiya,
This is just my two cents on replayability of games and the like, a topic
which has been brought up recently on here.
Dark, I agree with you
Hi Zack,
Yeah, I liked Civilization myself. I do believe it does offer hours of
game play, but part of the reason it hasn't been tried is the shear
complexity of designing that sort of game. Civilization would be cool,
but it takes a fairly safisticated programmer and game engine to build
that
The pleasant way to get a massage--no staring, just caring.
>
> - Original Message -
> From: "Zachary Kline" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, October 24, 2007 11:29 AM
> Subject: [Audyssey] Replayability, accessibility, and such
>
>
>
> Hi
TECTED]>
To:
Sent: Wednesday, October 24, 2007 11:29 AM
Subject: [Audyssey] Replayability, accessibility, and such
Hiya,
This is just my two cents on replayability of games and the like, a topic
which has been brought up recently on here.
Dark, I agree with your assessment
abou
Hiya,
This is just my two cents on replayability of games and the like, a topic which
has been brought up recently on here.
Dark, I agree with your assessment
about interactive fiction. Unfortunately, there's little
replay value in most of it, though to be fair I am not quite sure
what could