Hi Phil, that would cause more problems than it is worth. for one thing
I use the save game feature a lot for testing the game. I often restore
a saved checkpoint so I can test something I've fixed, updated,
whatever. if I added penalties on myself I couldn't test it as well as I
should.
Beside
I'm in favor of a Monkey Business-style system, where you start at the
beginning of the last level you reached. After listening to someone's
recording I think this is most appropriate.
On 10/1/09, shaun everiss wrote:
> thats to much phill.
> I don't save often I try to only save if I pass a har
thats to much phill.
I don't save often I try to only save if I pass a hard obsticle.
At 05:19 p.m. 1/10/2009, you wrote:
>Hi folks,
>How about having a penalty to saving the MOTA game.
>Each time you save the game 1 percent is taken away from your health.
>So even with a healing potion, you would
Hi folks,
How about having a penalty to saving the MOTA game.
Each time you save the game 1 percent is taken away from your health.
So even with a healing potion, you would only go back to 99 percent if you
saved the game once.
For example if you saved the game 20 times your maximum health would