Hi Dark,
Yeah, I am not really sure how to handle the mushrooms in an audio
rendition of Centipede. to be honest I didn't get that far through the
thought process. However, as they say if there is a will there is a
way I suppose.'
Cheers!
On 5/23/14, dark wrote:
> Hi Tom.
>
> I like the idea o
Hmm, maybe have the more distant ships quieter or echo as if from a long
distance.
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> On May 20, 2014, at 18:18, Cara Quinn wrote:
>
> HI Thomas,
>
> Very m
Hi Tom.
I like the idea of centipeeds having unique sounds, and I can imagine how
you could equally represent the bouncing spiders and the snales that run
down the screen. Indeed sinse most enemies in the game other than the snails
tended to move side to side it'd be very easy to represent the
Hi Kate,
Well, there is probably a way to make those games accessible. Just
requires a bit of thought. In fact, I have been thinking of ways to
make Centipede accessible, and I think it can be done. The key to it
is making each part of the centipede have a unique sound so you can
focus in and shoot
I used to play centipede and cuebert for hours. Not sure how these games would
be made accessable.
Probably good that I am not sighted anymore, I’d be gaming in all my free time!
Cait
On May 21, 2014, at 12:53 AM, Ian McNamara wrote:
> I use to love the game asteroids that was fantastic. Even
I use to love the game asteroids that was fantastic. Even without sight it was
playable to a degree and I could get quite far without sighted assistance.
packman was also playable to a degree as was space invaders. I use to get
another blind person to do the firing while I directed the ship and
Hi Cara,
Same here. I have been really interested in recreating some classic
arcade games for the Atari 2600 etc myself and adapting certain game
mechanics and visual aspects of the game to audio does seem to be
quite challenging. Especially, when certain things would not
necessarily have an audio
Cara, This is Aaron Spears or rather, valiant8086. I forgot to say as
much in my last message on the thread. Actually, I intended to send that
message from my personal account. Anyway, Only thing I can think of is
an entirely different sound for the little dots off in the distance, and
they wou
HI Thomas,
Very much agree here. :)
this is really a close topic to my heart in that adapting some earlier arcade
games into audio is something I am really thinking about of late.
Even adapting some of these simple games proves to be a serious task.
As an example, how would we here, consider a