Hi Mike,
No, not yet. There is still a lot of work to be done. For one thing I
still need to finish adding WWE superstars to the database. At the
moment I've only added about 14 Diva's to the female roster, and
haven't even started adding male superstar's like Jon Cena, CM Punk,
Randy Orton, etc t
t: Re: [Audyssey] WWE Superslam
Hi Dark,
Yeah, that was in fact a bit of luck on my part. I thought when I went for
the springboard moonsault that Beth Phoenix would move out of the way and
Kelly Kelly would just splash into the matt, serious screw up there, or that
I'd knock Beth down, but n
ted to see.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Monday, September 05, 2011 12:47 AM
> Subject: [Audyssey] WWE Superslam
>
>
>> Hi everyone,
>>
>>
tion in tactics having such a
massive impact (a moonsalt full of impact no less), is just the sort of
thing I'd be interested to see.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, September 05, 2011 12
Sounds very cool - and the sort of game you could easily spend quite a bit of
time playing sometimes.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message ---
Subject: [Audyssey] WWE Superslam
Fr
Hi John,
I'm not sure what you mean by action genre, but if you mean in real
time like the professional wrestling games I'm not really equipped to
write something like that. The key problem is that the professional
wrestling games you can buy for the Play Station and XBox are written
by commercial
I think that sounds pretty cool. I'd love to see this one come
out in some kind of action genre, though I have no knowledge of
wrestling.
---
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You can make changes or update
Hi everyone,
As many of you might remember for the last couple of months or so I've
been working on a text-based wrestling game named WWE: Superslam. Its
similar to the old Dos Piledriver game in concept, but I hope to
improve upon that design as I go along.
Anyway, Tonight I was testing the game