Re: [Audyssey] XAudio2 and BGT

2011-03-06 Thread Damien Pendleton
Subject: Re: [Audyssey] XAudio2 and BGT Hi Damien, My apologies. I didn't mean to bite your head off. I shouldn't have come down on you so harshly. However, allow me to explain my position a little clearer withouttthe flaming. First, my issue isn't with the fact people are running older operating

Re: [Audyssey] XAudio2 and BGT

2011-03-06 Thread Thomas Ward
Hi Damien, Oh, that is quite understandable. My opinion is similar to yours in that a game or any software project should try and take account of as many people as possible. The problem is, of course, that it is much easier said than done. Even in the open source communities like Linux most of

[Audyssey] XAudio2 and BGT

2011-03-04 Thread Philip Bennefall
Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know, most audio games today use a technology known as DirectSound to output audio. BGT is no exception. Until about 3 years ago DirectSound was the interface of choice for all Windows based games. It

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Tommy
To me is ok to switch to XAudio2. I dont know about you guys. Tommy - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 04, 2011 2:03 AM Subject: [Audyssey] XAudio2 and BGT Hi all, Recently I have

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Philip Bennefall
, 2011 10:11 AM Subject: Re: [Audyssey] XAudio2 and BGT well switch if you can. It does mean panning will have to have 3d encoding but tom did manage it in mota once and it was not to bad. of cause that probably means that every bgt game created will probably not work anymore. I guess you could

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Phil Vlasak
...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 04, 2011 3:03 AM Subject: [Audyssey] XAudio2 and BGT Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know, most audio games today use a technology known as DirectSound

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Philip Bennefall
Message - From: Phil Vlasak p...@pcsgames.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, March 04, 2011 11:54 AM Subject: Re: [Audyssey] XAudio2 and BGT Hi Philip, I would like you to change to XAudio2, but would it be possible to have links to those

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread shaun everiss
well switch if you can. It does mean panning will have to have 3d encoding but tom did manage it in mota once and it was not to bad. of cause that probably means that every bgt game created will probably not work anymore. I guess you could keep legacy stuff around is it possible to have both

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread shaun everiss
regards, Philip Bennefall - Original Message - From: shaun everiss sm.ever...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, March 04, 2011 10:11 AM Subject: Re: [Audyssey] XAudio2 and BGT well switch if you can. It does mean panning will have

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Willem
: Friday, March 04, 2011 10:03 AM Subject: [Audyssey] XAudio2 and BGT Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know, most audio games today use a technology known as DirectSound to output audio. BGT is no exception. Until about 3 years ago

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Casey Mathews
Could a check be built in to automatically check for the needed components, then prompt for download? I'm certainly OK with switching to the new. On 3/4/2011 3:03 AM, Philip Bennefall wrote: Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know,

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Frost
On Fri, Mar 04, 2011 at 02:22:05AM -0600, Tommy wrote: To me is ok to switch to XAudio2. I dont know about you guys. [My Reply:] Well, as long as I don't have to migrate past Windows XP Service Pack 2, and upgrade to the buggy Service Pack 3. In any case, don't let me stop you. I

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Louis Bryant
Why not make the switch? People should upgrade anyway, make a habit of it. Maybe you could even incorporate XAudio2 within your installation so the process is easier to upgrade. Just my 2 cents. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Damien Pendleton
will still receive the benefits of the new system. Regards, Damien. - Original Message - From: Louis Bryant lo...@braillesoft.net To: gamers@audyssey.org Sent: Friday, March 04, 2011 5:24 PM Subject: Re: [Audyssey] XAudio2 and BGT Why not make the switch? People should upgrade anyway

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Damien, I'm sure you know this is coming, but I absolutely disagree with this. For one thing it is not practical to include XAudio2 and DirectSound in the same executable and it is going to become much harder to support long term since Microsoft has officially dropped support for DirectSound 8

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Michael, Michael wrote: Well, as long as I don't have to migrate past Windows XP Service Pack 2, and upgrade to the buggy Service Pack 3. My reply: What do you mean service pack 3 is buggy? My wife and I have been running XP sp3 on an old desktop ever since it came out and haven't

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Casey, Yes, that is possible to do, but not exactly cheap. It is up to the setup application to check for installed components and install them. I haven't had any luck with Inno Setup in testing for these components, but I do know Advanced Setup Installer will test for various requirements

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Shaun, Not true. Yes, it is true that XAudio2 doesn't have a native pan control but the way the API is designed it is rather simple to create a custom pan control for XAudio2 that works exactly like DirectSound. Philip and I have been discussing this off list, and he has already made such a

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Philip, Yes, by all means please do. As one of those who has already switched all but one of my Windows computers to Windows 7 it is a bit unfair to be held back from buying new games using XAudio2 that will directly support Windows 7 better just to pander to those Windows users still running

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Damien Pendleton
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 04, 2011 10:45 PM Subject: Re: [Audyssey] XAudio2 and BGT Hi Damien, I'm sure you know this is coming, but I absolutely disagree with this. For one thing it is not practical to include XAudio2

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Damien Pendleton
, and let that do all the work. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 04, 2011 11:00 PM Subject: Re: [Audyssey] XAudio2 and BGT Hi Casey, Yes, that is possible to do

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Damien, My apologies. I didn't mean to bite your head off. I shouldn't have come down on you so harshly. However, allow me to explain my position a little clearer withouttthe flaming. First, my issue isn't with the fact people are running older operating systems like XP. I know full well a

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread shaun everiss
there are third party tools for inosetup existing round about but I have never tried them. At 12:00 p.m. 5/03/2011, you wrote: Hi Casey, Yes, that is possible to do, but not exactly cheap. It is up to the setup application to check for installed components and install them. I haven't had any