12/22/2011, you wrote:
My comments interleaved with yours:
-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, December 22, 2011 11:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Wor
Of Trouble
Sent: Thursday, December 22, 2011 11:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project
You got some of the principles, but way off on others.
The ailerons on the ends of the wings are what lets the plane turn
left or right. You get this
>
>
> To: "Gamers Discussion list"
> Sent: Thursday, December 22, 2011 4:46 PM
>
> Subject: Re: [Audyssey] a thought on the Shard Workshop project
>
>
> i think it applies to the demo, to
>>
>> On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:
&
t; <
> themusicalbre...@gmail.com>
>
> To: "'Gamers Discussion list'"
> Sent: Thursday, December 22, 2011 9:21 AM
>
> Subject: Re: [Audyssey] a thought on the Shard Workshop project
>
>
> OK, small dissertation to follow.
>>
>> Fl
quot; <
> shardworks...@gmail.com>
> > To: "Gamers Discussion list"
> > Sent: Thursday, December 22, 2011 11:56 AM
> > Subject: Re: [Audyssey] a thought on the Shard Workshop project
> >
> >
> >> Hi Thomas, if you are still interested, with
: [Audyssey] a thought on the Shard Workshop project
Did you know that excel was the back bone for Microsoft's first
flight sim. You would have to google how to activate it, but it is
still in the latest release of excel.
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l Message - From: "william lomas"
To: "Gamers Discussion list"
Sent: Thursday, December 22, 2011 4:46 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project
i think it applies to the demo, to
On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:
If the patch
liam lomas"
To: "Gamers Discussion list"
Sent: Thursday, December 22, 2011 4:46 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project
i think it applies to the demo, to
On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:
If the patch is only for the full versio
e the best beasts, but Labs are a close second.
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Thursday, December 22, 2011 4:46 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project
i think it applies to the demo, to
On
ssion list"
> Sent: Thursday, December 22, 2011 11:56 AM
> Subject: Re: [Audyssey] a thought on the Shard Workshop project
>
>
>> Hi Thomas, if you are still interested, with patch 1.01 we have introduced
>> the possibility of changing the default (Cartesian)
: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project
Did you know that excel was the back bone for Microsoft's first
flight sim. You would have to google how to activate it, but it is
still in the latest release of excel.
At 02:59 PM 12/22/2011, you wrote:
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Thursday, December 22, 2011 1:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project
Thank you! We're really doing our best!
2011/12/22 Thomas Ward
> Hi,
>
> thanks. I
1:13 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project
I personally think lone Wolf is boring but that's me
Sent from my iPhone
On Dec 22, 2011, at 11:24 AM, Thomas Ward
wrote:
Hi Chris,
I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attentio
, 2011 1:22 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] a thought on the Shard Workshop project
>
> Thank you! We're really doing our best!
>
> 2011/12/22 Thomas Ward
>
> > Hi,
> >
> > thanks. I'll check the new demo out. As I said i
ht sim I want to
play, which will likely interest only me. *smile*
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Thursday, December 22, 2011 1:22 PM
To: Gamers Discussion list
Subject: Re: [A
-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Thursday, December 22, 2011 3:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project
Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only f
oh yes, i know what your saying, and i agree, the more real it is, the
better. go true flight sims!
i mean, just look at why FSX is so dam popular. its cause even real
pilots love it.
but yes, there is also the point about coding a game, and sometimes,
playability comes first before realism. i a
I am with Chris on the hard core simulation aspect, and I think there
are many others out there as well that would appreciate as much realism
as possible in their simulations.
As a diabetic, I could not get a pilot's license, though I wished
badly to be able to fly. So back when I had sight
-Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Shard Workshop
> Sent: Thursday, December 22, 2011 1:22 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] a thought on the Shard Workshop project
>
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Thursday, December 22, 2011 1:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project
Thank you! We
Lorenzo has sayd that users that want to try changes have to simly re
download the demo. The f3 bug was solved.
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buggy demo.
Thanks.
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- Original Message -
From: "Shard Workshop"
To: "Gamers Discussion list"
Sent: Thursday, December 22, 2011 11:56 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project
H
I personally think lone Wolf is boring but that's me
Sent from my iPhone
On Dec 22, 2011, at 11:24 AM, Thomas Ward wrote:
> Hi Chris,
>
> I agree. I tried the Zero Sight demo myself and it doesn't really grab
> my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
> necessarily stick to
Hi Will,
Not that I know of. the last version of Lone Wolf, v3.5, supports
Jaws, Window-eyes, or SAPI. I guess version 4.0 will have additional
screen reader support, but we'll have to wait and see when that
version is released.
Cheers!
On 12/22/11, william lomas wrote:
> does lone wolf have sy
does lone wolf have system access support?
played it years ago i may buy it you know but haven't played that game in a few
years
has it had updates in the last few years?
tried it when first released
On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote:
> yeah, but then, give it time. i mean, come
yeah, but then, give it time. i mean, come on. its only had what, a few
months at most, of coding? and as we give feedback, it can be updated,
and will become better. its only a new game, most games that come out
for the first time need some work done, when only a short time has been
spent on b
Thank you! We're really doing our best!
2011/12/22 Thomas Ward
> Hi,
>
> thanks. I'll check the new demo out. As I said in my post I'm willing
> to keep an open mind on this game as there aren't too many good
> fighter sims out there for the blind and this one has potential. Just
> thought some
Hi,
thanks. I'll check the new demo out. As I said in my post I'm willing
to keep an open mind on this game as there aren't too many good
fighter sims out there for the blind and this one has potential. Just
thought some of the bugs and features needed to be fixed before I was
willing to spend mon
Hi Thomas, if you are still interested, with patch 1.01 we have introduced
the possibility of changing the default (Cartesian) heading with the Clock
heading, with 0 degrees to the North, just by pressing A in the main menu.
Just redownload the patch to try it out in case you want.
http://www.shar
: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project
What I was getting at in my original post are the similarities between the
two games. You have radar to find the enemy. You have weapons to destroy
the enemy. You must complete given missions. You are
Fair enough in turn Dark. It is true that toward the end of the war, both
Germany and Japan were trying to force pilots through their training program
faster and faster. In the case of the Japanese, it didn't require as much
skill to be a kamikaze pilot, just enough to get the aircraft over a tar
My comments interleaved with yours:
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, December 22, 2011 11:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project
You
Hi Chris,
I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down t
About Zero sight: I've checked the site, and the dev has released the
1.01 patch that solves bugs and adds the clock orientation system.
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You can make changes or update yo
You got some of the principles, but way off on others.
The ailerons on the ends of the wings are what lets the plane turn
left or right. You get this motion by moving the yoke left or right.
By pushing forward or pulling back on the yoke causes the Elevators
on the tail wings to raise or lower
ose second.
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Thursday, December 22, 2011 9:21 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project
OK, small dissertation to follow.
Flying an aircraft is not a
Hi Chris.
Well Zero site might be missing the friction physics and some of the more
complex controls, but actually the angle as you describe is already in the
game, it just involves setting angles with arrow keys.
As It says in the manual, Zero site isn't intended as a perfect simulation
of
OK, small dissertation to follow.
Flying an aircraft is not at all like driving a car or a boat. The biggest
difference is that many of your controls do not directly affect your
position and orientation in three-space, but instead affect the rate of
change of that orientation.
As a somewhat simp
7;m glad I bought the game and am having a lot of fun with
it, though stil haven't completely got the hange of landing :D.
Beware the grue!
Dark.
- Original Message -
From: "Mario"
To: "Gamers Discussion list"
Sent: Thursday, December 22, 2011 2:05 PM
Subject: Re
Hi,
personally I've played Lone Wolf and Zero Sight, and I believe that the
second is better. I haven't ever tryed the sensation of taking down an
aircraft while thinking to another, giving orders to the squad member
while shutting to a veicle ecc. Zero Sight recuires more concentration,
but
AM
To: audyssey gamers list
Subject: [Audyssey] a thought on the Shard Workshop project
I recall that some time ago, there was a discussion on Lone Wolf. Some
people were thinking, "Wouldn't it be cool if we had a game sort of like
Lone Wolf, but we were flying a plane?" In regards t
I recall that some time ago, there was a discussion on Lone Wolf. Some people
were thinking, "Wouldn't it be cool if we had a game sort of like Lone Wolf,
but we were flying a plane?" In regards to the game from the Shard Workshop,
in a sense, do we now have such an animal?
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