Re: [Audyssey] a thought on the Shard Workshop project

2011-12-27 Thread Dallas O'Brien
12/22/2011, you wrote: My comments interleaved with yours: -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Trouble Sent: Thursday, December 22, 2011 11:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Wor

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Trouble
Of Trouble Sent: Thursday, December 22, 2011 11:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project You got some of the principles, but way off on others. The ailerons on the ends of the wings are what lets the plane turn left or right. You get this

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
> > > To: "Gamers Discussion list" > Sent: Thursday, December 22, 2011 4:46 PM > > Subject: Re: [Audyssey] a thought on the Shard Workshop project > > > i think it applies to the demo, to >> >> On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: &

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
t; < > themusicalbre...@gmail.com> > > To: "'Gamers Discussion list'" > Sent: Thursday, December 22, 2011 9:21 AM > > Subject: Re: [Audyssey] a thought on the Shard Workshop project > > > OK, small dissertation to follow. >> >> Fl

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
quot; < > shardworks...@gmail.com> > > To: "Gamers Discussion list" > > Sent: Thursday, December 22, 2011 11:56 AM > > Subject: Re: [Audyssey] a thought on the Shard Workshop project > > > > > >> Hi Thomas, if you are still interested, with

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
: [Audyssey] a thought on the Shard Workshop project Did you know that excel was the back bone for Microsoft's first flight sim. You would have to google how to activate it, but it is still in the latest release of excel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
l Message - From: "william lomas" To: "Gamers Discussion list" Sent: Thursday, December 22, 2011 4:46 PM Subject: Re: [Audyssey] a thought on the Shard Workshop project i think it applies to the demo, to On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: If the patch

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
liam lomas" To: "Gamers Discussion list" Sent: Thursday, December 22, 2011 4:46 PM Subject: Re: [Audyssey] a thought on the Shard Workshop project i think it applies to the demo, to On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: If the patch is only for the full versio

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
e the best beasts, but Labs are a close second. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Thursday, December 22, 2011 4:46 PM Subject: Re: [Audyssey] a thought on the Shard Workshop project i think it applies to the demo, to On

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread william lomas
ssion list" > Sent: Thursday, December 22, 2011 11:56 AM > Subject: Re: [Audyssey] a thought on the Shard Workshop project > > >> Hi Thomas, if you are still interested, with patch 1.01 we have introduced >> the possibility of changing the default (Cartesian)

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Ron Kolesar
: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Did you know that excel was the back bone for Microsoft's first flight sim. You would have to google how to activate it, but it is still in the latest release of excel. At 02:59 PM 12/22/2011, you wrote:

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Trouble
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 1:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Thank you! We're really doing our best! 2011/12/22 Thomas Ward > Hi, > > thanks. I

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
1:13 PM Subject: Re: [Audyssey] a thought on the Shard Workshop project I personally think lone Wolf is boring but that's me Sent from my iPhone On Dec 22, 2011, at 11:24 AM, Thomas Ward wrote: Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attentio

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Trouble
, 2011 1:22 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] a thought on the Shard Workshop project > > Thank you! We're really doing our best! > > 2011/12/22 Thomas Ward > > > Hi, > > > > thanks. I'll check the new demo out. As I said i

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
ht sim I want to play, which will likely interest only me. *smile* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 1:22 PM To: Gamers Discussion list Subject: Re: [A

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 3:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only f

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
oh yes, i know what your saying, and i agree, the more real it is, the better. go true flight sims! i mean, just look at why FSX is so dam popular. its cause even real pilots love it. but yes, there is also the point about coding a game, and sometimes, playability comes first before realism. i a

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Che
I am with Chris on the hard core simulation aspect, and I think there are many others out there as well that would appreciate as much realism as possible in their simulations. As a diabetic, I could not get a pilot's license, though I wished badly to be able to fly. So back when I had sight

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
-Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Shard Workshop > Sent: Thursday, December 22, 2011 1:22 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] a thought on the Shard Workshop project >

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 1:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Thank you! We

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mario
Lorenzo has sayd that users that want to try changes have to simly re download the demo. The f3 bug was solved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the w

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
buggy demo. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Shard Workshop" To: "Gamers Discussion list" Sent: Thursday, December 22, 2011 11:56 AM Subject: Re: [Audyssey] a thought on the Shard Workshop project H

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mike Maslo
I personally think lone Wolf is boring but that's me Sent from my iPhone On Dec 22, 2011, at 11:24 AM, Thomas Ward wrote: > Hi Chris, > > I agree. I tried the Zero Sight demo myself and it doesn't really grab > my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't > necessarily stick to

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Thomas Ward
Hi Will, Not that I know of. the last version of Lone Wolf, v3.5, supports Jaws, Window-eyes, or SAPI. I guess version 4.0 will have additional screen reader support, but we'll have to wait and see when that version is released. Cheers! On 12/22/11, william lomas wrote: > does lone wolf have sy

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread william lomas
does lone wolf have system access support? played it years ago i may buy it you know but haven't played that game in a few years has it had updates in the last few years? tried it when first released On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote: > yeah, but then, give it time. i mean, come

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
yeah, but then, give it time. i mean, come on. its only had what, a few months at most, of coding? and as we give feedback, it can be updated, and will become better. its only a new game, most games that come out for the first time need some work done, when only a short time has been spent on b

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
Thank you! We're really doing our best! 2011/12/22 Thomas Ward > Hi, > > thanks. I'll check the new demo out. As I said in my post I'm willing > to keep an open mind on this game as there aren't too many good > fighter sims out there for the blind and this one has potential. Just > thought some

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Thomas Ward
Hi, thanks. I'll check the new demo out. As I said in my post I'm willing to keep an open mind on this game as there aren't too many good fighter sims out there for the blind and this one has potential. Just thought some of the bugs and features needed to be fixed before I was willing to spend mon

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shar

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project What I was getting at in my original post are the similarities between the two games. You have radar to find the enemy. You have weapons to destroy the enemy. You must complete given missions. You are

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
Fair enough in turn Dark. It is true that toward the end of the war, both Germany and Japan were trying to force pilots through their training program faster and faster. In the case of the Japanese, it didn't require as much skill to be a kamikaze pilot, just enough to get the aircraft over a tar

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
My comments interleaved with yours: -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Trouble Sent: Thursday, December 22, 2011 11:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project You

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Thomas Ward
Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down t

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mario
About Zero sight: I've checked the site, and the dev has released the 1.01 patch that solves bugs and adds the clock orientation system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update yo

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Trouble
You got some of the principles, but way off on others. The ailerons on the ends of the wings are what lets the plane turn left or right. You get this motion by moving the yoke left or right. By pushing forward or pulling back on the yoke causes the Elevators on the tail wings to raise or lower

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
ose second. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Thursday, December 22, 2011 9:21 AM Subject: Re: [Audyssey] a thought on the Shard Workshop project OK, small dissertation to follow. Flying an aircraft is not a

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread dark
Hi Chris. Well Zero site might be missing the friction physics and some of the more complex controls, but actually the angle as you describe is already in the game, it just involves setting angles with arrow keys. As It says in the manual, Zero site isn't intended as a perfect simulation of

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
OK, small dissertation to follow. Flying an aircraft is not at all like driving a car or a boat. The biggest difference is that many of your controls do not directly affect your position and orientation in three-space, but instead affect the rate of change of that orientation. As a somewhat simp

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread dark
7;m glad I bought the game and am having a lot of fun with it, though stil haven't completely got the hange of landing :D. Beware the grue! Dark. - Original Message - From: "Mario" To: "Gamers Discussion list" Sent: Thursday, December 22, 2011 2:05 PM Subject: Re

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mario
Hi, personally I've played Lone Wolf and Zero Sight, and I believe that the second is better. I haven't ever tryed the sensation of taking down an aircraft while thinking to another, giving orders to the squad member while shutting to a veicle ecc. Zero Sight recuires more concentration, but

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
AM To: audyssey gamers list Subject: [Audyssey] a thought on the Shard Workshop project I recall that some time ago, there was a discussion on Lone Wolf. Some people were thinking, "Wouldn't it be cool if we had a game sort of like Lone Wolf, but we were flying a plane?" In regards t

[Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
I recall that some time ago, there was a discussion on Lone Wolf. Some people were thinking, "Wouldn't it be cool if we had a game sort of like Lone Wolf, but we were flying a plane?" In regards to the game from the Shard Workshop, in a sense, do we now have such an animal? --- Shepherds are