You might be on the right track with that idea. I'll admit, while searching
for the solution to these priority problems, I've been pretty much ignoring any
solutions that would require me to totally overhaul the existing AI. I think
many of us remember back to when the alternative jobs were fi
y Goh
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Friday, August 26, 2011 1:45 AM
Subject: Re: [Audyssey] castaway suggestions
That's a pretty good idea, but for the short term I'll just make it
easier. If I get around to addi
Message -
From: "brice mellen"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 12:34 PM
Subject: Re: [Audyssey] castaway suggestions
To be honest I thaught mission 2 was harder then mission 3, because trying
to keep the enemy at bay while fighting off goblins an
Good point Brice. Depending on the playing style and strategy of the
individual players, missions that are hard for some people would be simple for
others, and the other way around as well. This game allows for such differing
strategies, there is really no way for me to really know how easy or
That's a pretty good idea, but for the short term I'll just make it easier. If
I get around to adding more missions, it does seem like a good idea to insert
them between the current missions 2 and 3, and then put mission 3 back to being
the original difficulty.
I'm still trying to figure out t
ng in injuring
all your people really makes it tough.
-Original Message-
From: Steady Goh
Sent: Thursday, August 25, 2011 6:00 AM
To: Gamers Discussion list
Subject: [Audyssey] castaway suggestions
There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how
There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how about adding 1 or 2 new missions in between and make this a
later mission? Maybe something to get them more prepared is a mission which
they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5