Hi Jeremy.
I absolutely agree the exploration elements of entombed did get neglected. i
was in the early alpha and beta testing for the game, and I can say a lot of
things with the environment were planned, but didn't materialize. These
included traps, resting, environments to search for
Dark,
I guess that pale imitation comment did come off as overly critical.
I have to admit though, that for me, the patterns to Entombed levels
grew monotonous after a while. I would have liked some challenges
such as traps or pits or role playing encounters besides the
inevitable varying of