Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Bryan Peterson
AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. the problem is charles, that where as in real life manholes aren't all the same size, thus meaning you need to concentrate on using your cane to get aorund them, in mota, all traps are precisely one jump long

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
there were lava pits that required several jumps to clear. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:35 AM Subject: Re: [Audyssey] game difficulties was best

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi Clement, In Monte there were ledges hanging out above the middle of the lava pits you could jump onto and then use them to jump safely to the next ledge etc. They weren't exactly in the lava, but hanging out above the lava. Make sense? Cheers! On 11/4/10, Clement Chou chou.clem...@gmail.com

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Bryan Peterson
@audyssey.org Sent: Thursday, November 04, 2010 9:04 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. My question to that is, though I agree, is how would we have jumped several times... because you would've had to land and push off again, and in lava... well

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
@audyssey.org Sent: Thursday, November 04, 2010 9:58 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. Funny you sould mention that Charles, since i actually worked with a Mobility instructor who did believe that the cane was almost totally unnecessary. His view

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi charles, Unfortunately, to do that I'd have to redraw multiple versions of the same level. Not hard to do, but requires extra work of course. On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: I wonder if a good compromise would be to eliminate the warnings on the highest difficulty

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread shaun everiss
! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 9:58 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. Funny you sould mention that Charles, since i

Re: [Audyssey] game difficulties was best sidescroller? -Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
Ah, cool! Got him thinkin'. He he he. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 04, 2010 7:35 PM Subject: Re: [Audyssey] game difficulties was best