Hi John,
Yes. As Philip has answered the game will destroy objects and
variables when they go out of scope. In addition BGT has a built-in
garbage collector which cleans up after itself so you don't have to
worry about cleaning up after yourself. BGT will automatically handle
all that for you.
Ch
Hi John,
You can simply use a boolean variable to test if the enemy or item is
in play or not like this.
if (enemy1.is_killed == false)
{
UpdateEnemy1();
}
if (item1.is_found == false)
{
UpdateItem1();
}
Do you see h
ay, August 23, 2013 11:18 PM
Subject: Re: [Audyssey] looking for some programming help
I'm wondering if it's safe to remove an object from an array, if
the command to do so comes from within the object itself. I.e:
if(health<=0)//if this ship dies
{
ships.remove_at(number);//
ent
number of elements in the array. So you never need to worry about
explicitly
calling object destructors.
Kind regards,
Philip Bennefall
- Original Message -
From: "john" To: ; "Gamers Discussion list"
Sent: Friday, August 23, 2013 11:09 PM
Subject: Re: [Audyssey]
current
number of elements in the array. So you never need to worry about explicitly
calling object destructors.
Kind regards,
Philip Bennefall
- Original Message -
From: "john"
To: ; "Gamers Discussion list"
Sent: Friday, August 23, 2013 11:09 PM
Subject: Re: [Audyss
from any arbitrary position in the case of
remove_at.
Kind regards,
Philip Bennefall
- Original Message -
From: "john" To: ; "Gamers Discussion list"
Sent: Friday, August 23, 2013 10:32 PM
Subject: Re: [Audyssey] looking for some programming help
I'm u
destroyed even before the function returns, specifically when the execution
leaves that scope.
Kind regards,
Philip Bennefall
- Original Message -
From: "john"
To: ; "Gamers Discussion list"
Sent: Friday, August 23, 2013 10:41 PM
Subject: Re: [Audyssey] looking
Awesome. While I'm looking for info, does the engine
automatically clean up variables that are no longer in use? I
have a commonly-called method, which creates a variable. Will
that variable be destroyed when the method is finished?
Thanks,
John.
- Original Message -
From: Philip Benn
;john"
To: ; "Gamers Discussion list"
Sent: Friday, August 23, 2013 10:32 PM
Subject: Re: [Audyssey] looking for some programming help
I'm using bgt.
- Original Message -
From: Philip Bennefall http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://
I'm using bgt.
- Original Message -
From: Philip Bennefall What language are you using? If it is BGT, the array class has
methods such
as remove_last, remove_at etc which will do what you want. Other
programming
languages have equivalent containers, such as C++ vector or list.
Kind re
;john"
To: "Gamers Discussion list"
Sent: Friday, August 23, 2013 10:22 PM
Subject: Re: [Audyssey] looking for some programming help
Basically, I've written a class ship, and declared an array of
them; one for friendly and one for enemy. I'd like to know how I
can mak
Basically, I've written a class ship, and declared an array of
them; one for friendly and one for enemy. I'd like to know how I
can make the ship disappear when it's destroyed.
- Original Message -
From: Cara Quinn How are you adding your entities into the game? Do that in
reverse. :)
HI Again John, did also want to congratulate you on getting your basic game
working! Woohoo!
Congratulations to you!
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Aug 23, 2013, at 12:33 PM, john
Hi John,
How are you adding your entities into the game? Do that in reverse. :)
I'm actually not trying to be snarky here, :) I just can't give you a better
answer until I know both the language you're using and your method for creating
your entities in the first place. Know what I mean?
If yo
Hi all,
I've finally gotten the general infrastructure of a game
started, but I've run into an issue with my enemy class. Namely,
once the enemy is defeated, I have no idea how to remove it from
the game. Could anybody give me some examples of how you handle
removing ememies and items from pl
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