Re: [Audyssey] programming advice: menus

2014-03-02 Thread john
As of now, its more a programming exercise/lesson than anything else. I've got a lot of theory, very little implementation, and a half a dozen different ways I might want to rewrite the storyline, each of which would probably set a lot of stuff back to square zero. - Original Message - F

Re: [Audyssey] programming advice: menus

2014-03-02 Thread Cara Quinn
Hi John, Very glad to help. I'm curious to see if others here have different approaches to either of ours as well. Best of luck and please do let us know how your game is going if you would? Thanks a bunch and have a great day! Smiles, Cara :) --- iOS design and development - LookTel.com ---

Re: [Audyssey] programming advice: menus

2014-03-02 Thread john
Thanks. This has certainly helped me get a solid idea of where I'm going. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/list

Re: [Audyssey] programming advice: menus

2014-03-01 Thread Cara Quinn
Ah, saw an issue in my code. Here is a fix below. Smiles, Cara :) --- On Mar 1, 2014, at 6:38 PM, Cara Quinn wrote: Hi John, Here is what I was talking about. I have not compiled this so please do feel free to shout out if you use it and it misbehaves! :) The below function will check the

Re: [Audyssey] programming advice: menus

2014-03-01 Thread Cara Quinn
Hi John, Here is what I was talking about. I have not compiled this so please do feel free to shout out if you use it and it misbehaves! :) The below function will check the entire array moving in either direction and return an integer representing the index of the item which meets your criter

Re: [Audyssey] programming advice: menus

2014-02-28 Thread john
Ok, here's a slimmed down version of what I'm trying to work with: //begin code-global class item { string name;//name of the item int number;//array reference of the item, used for announcements int status;//status of the item. This is going to be 0, 1, or 2, menus only activate if status=2 //a

Re: [Audyssey] programming advice: menus

2014-02-28 Thread john
I'm not quite sure I follow your first concept. I'll try to break apart some of the code so I can email it. - Original Message - From: Cara Quinn I'm not saying that creating a second array is a bad idea or anything by the way, it actually may be desirable to do this depending on how you

Re: [Audyssey] programming advice: menus

2014-02-27 Thread Cara Quinn
HI John, YOu do not need to create a second array. You can keep a reference to your position in the first array, and then check dynamically which element to show next, forward or backward depending on which direction the player moves in the menu. You can choose to skip options which do not mee

[Audyssey] programming advice: menus

2014-02-27 Thread john
HI all, I'm working on some code, and part of my project involves menus that I need to self-create based on the values of variables in an array. I think I've got a relatively solid idea of how I want this to function, but I'm looking for some advice from the experts. The basic concept is: I have