Hi tom.
Actually, a litle correction. Only one mega man game has ever! had a scoring
system, and that was the first game on the Nes in 1986.
from mm2 to the present day, all mega man games have had no direct scoring
system.
Occasionally there are rewards for performing a difficult tasks suc
Hi Dark,
Well, in my personal opinion sometimes god-moding is unreal so that is
one reason I braught it up. The point I was getting at it is whatever
it is you are doing as a developer weather it is designing a fantacy
weapon, character, or enemy you need to make it plausible/believable.
I think w
hi Tom.
I'm afraid you seem to be putting together too issues here, god mode and
unrealism.
take a game series like mega man, which has imho some of the best balanced
and best designed weapons of an imaginary game series.
In the Mega man x games, hidden in each stage was a heart tank which
Hi Dark,
Oh, I think you slightly misunderstood what I was saying. Obviously,
there have to be acceptions based on game play, plot, etc but by and
large what I am getting at is that even completely imaginary
characters, weapons, and other items have to act somewhat realistic in
a game world. I.E.
Hi tom.
i find this topic of realism interesting, however I personally wouldn't
regard myself half as extreme on the topic.
I can think of some favourite games, mega man, metroid marrio (eespecially
marrio), who's physics, in game objects and behaviour is totally insane!
in fact one hilario