Hi,
I think a healthy mixture of the 2 would be good. Personally for me I like a game that has exploration trade and expantion elements in it all in 1. You could make it like pieces on a board thus making the game much much bigger. As in hundreds or even thousands of planets systems etc. or you could do it fps style whereby you are in the ship or ships commanding. If you remember the elite days especially frontier elite 2, that had coded into the game something along the lines of 1000000000 planets with all different atmosphere's, different types of stations, and very realtime physics including travel times. This game was made on 2 floppy disks. How the author got round the physical size of the game data wise and with limited ram was to make it that the system that you were in was the only 1 active at the time. that's putting it in lamens terms but I don't know much more than that. I myself love a big universe to get lost in or to hide in and definitely plenty of room for expantion and exploration. -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: 20 November 2011 15:46 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! That's actually one of the things I'm considering, either an update of Anacreon, or possibly a real-time ship combat system with 3d movements and actual physics. And this brings up an interesting point. What do people think would be some good ways to represent 3d tracking of vessels/ missiles and other objects with a 2d soundscape? The first idea that came to me comes from the NVDA mouse-tracking world, where the cursor is represented by tones that pan for left-right placement and whose pitch increases as you go up the screen. I've come up with a couple of relatively easy ways of representing that system mathematically, but what I don't know is would it have the desired effect of allowing one to track multiple bogies by sound alone. (I realize that those of you with hearing difficulties that make localization hard would have problems with this system and am considering how to provide alternate means of accessing the information in real time.) So, given the choice between a high-level, explore and conquer game where you control an empire, move fleets about and interact with AI-driven enemies with the possibility of on-line play once I figure out how to do it? Or would you prefer a more tactical space-battle game where you command a ship or a fleet of ships in engagements either with AI-based enemies or later on line against human opponents, using several weapon types, all while dealing with zero gravity environments, vector physics and having to switch between several different control systems? I think these are the two projects that appeal to me most of the things I'm considering. Chris Bartlett -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris Sent: Sunday, November 20, 2011 9:53 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hey jeramy Fancy a crack at a space strategy game? -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 20 November 2011 13:28 To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Thank you Jorge, I'm glad you hear you enjoy my games. :) I plan to continue making games, but I think I will try to spend a little more time on each one so that they become longer. Of course this does mean fewer overall titles, but it's worth trying since it seems like what the majority are asking for. > Jeremy, i just wanted to tell you: > please go on with your projects and go on with your own > style of development. > In this community the thing the people do best is to > criticize without presenting any positive ideas. > Your games are a big fresh air on this community and I > would love to see you going on with your games. > People can say that your games are short but some of them > if they had the same ideas before, they could easily charge > 30 dollars or more. > If they say the games are short, why they didn't come up > with the same ideas before? > A Fsp multiplayer game only can please the majority of > players and why noone did that before excepting the > complicated case of audioquake? > I understand why some people can be worried about your > games because in my opinion it's not normal for this > community that the best audiogame ever produced is still > railracer which is 5 years old. > Just my opinions so go on with your games. > Because of my professional life and my small baby, I don't > have much time to play but when I have some minutes I > enjoy very much your swamp. > Cheers, > > > Jorge Gonçalves > jopo...@hotmail.com > Skype: joport3 > Twitter: www.twitter.com/goncalvesjorge > Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.