https://gcc.gnu.org/bugzilla/show_bug.cgi?id=112102
--- Comment #8 from Kaze Emanuar ---
This code is just an example, but I have seen this issue appear in many of my
collision functions. I agree it's not a huge issue in my use case, but it'd
still be cool to have this work well. I can work aroun
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=112102
--- Comment #4 from Kaze Emanuar ---
I'm using the vr4300 (Nintendo 64). It does have the hazard between mult and
mflos. MULT can't be within 2 instructions of the MFLO. This shouldn't be an
issue here though since there were 3 instructions avai
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=112102
--- Comment #1 from Kaze Emanuar ---
Ignore the line about cycle counts. That was only applicable to my use case
before I realized GCC does this for all MIPS architectures. Sorry!
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=112102
Bug ID: 112102
Summary: Inefficient Integer multiplication on MIPS processors
Product: gcc
Version: 14.0
Status: UNCONFIRMED
Severity: normal
Priority: P3
Compo