https://gcc.gnu.org/bugzilla/show_bug.cgi?id=79637
--- Comment #3 from Sebastian Pop ---
As to why we call it a "finite state automaton" jump threading, that is because
this transform shows to be useful when the switch statement in the previous
example is contained in a loop, which is the way mos
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=79637
--- Comment #2 from Sebastian Pop ---
Here is what I see in doc/invoke.texi:
@item max-fsm-thread-path-insns
Maximum number of instructions to copy when duplicating blocks on a
finite state automaton jump thread path. The default is 100.
@item
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=79637
Martin Liška changed:
What|Removed |Added
Status|UNCONFIRMED |NEW
Last reconfirmed|