https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
--- Comment #10 from Jonathan Wakely ---
See https://gcc.gnu.org/ml/gcc-patches/2016-12/msg01158.html
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
--- Comment #9 from Jonathan Wakely ---
(Although I have a simpler patch that does something similar, as well as
allowing the arena size to be controlled form the environment).
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
--- Comment #8 from Jonathan Wakely ---
Please send patches to the libstdc++@ and gcc-patches@ mailing lists, rather
than attaching them to closed bugs.
https://gcc.gnu.org/onlinedocs/libstdc++/manual/appendix_contributing.html
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
--- Comment #7 from Markus Eisenmann ---
Hi!
My motivation to use/implement this patch (comment #6) is to prevent using
malloc to allocate the needed emergency-buffer region, if the needed overall
size is bellow a (configurable) limit; e.g., emb
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
Markus Eisenmann changed:
What|Removed |Added
CC||meisenmann.lba@fh-salzburg.
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
Patrick J. LoPresti changed:
What|Removed |Added
CC||lopresti at gmail dot com
--- Comm
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
Emil Styrke changed:
What|Removed |Added
CC||emil.styrke at gmail dot com
--- Comment #
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
--- Comment #3 from Jonathan Wakely ---
(In reply to Dmitry Shachnev from comment #2)
> Will anything bad happen if that memory is freed in the destructor?
Yes, because other destructors could run later, and could (potentially) need to
use the p
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
--- Comment #2 from Dmitry Shachnev ---
Will anything bad happen if that memory is freed in the destructor?
For me, the issue is mostly aesthetic — I got used to not seeing any Valgrind
warnings in my programs :)
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=65434
Jonathan Wakely changed:
What|Removed |Added
Status|UNCONFIRMED |RESOLVED
Resolution|---
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