Some additional info. What is weird is that I now tried it on the most low
end device, iPhone 4S with 512mb ram and that by default uses 25mb cache.
It works pretty well, with some disk writing, but seems on healthy levels.
The difference in patterns I see is that on iPad 3 it is writing "Flushed
Thanks, appreciate the response!
I tried it with CPL_DEBUG=ON, but it doesn't say anything about low disk
space. Here are the logs, where you can see the writing behaviour differ a
lot for an unknown reason. This is with GDAL_CACHEMAX on Auto. (I also tried
limiting GDAL_CACHEMAX to 49mb on the
Thanks, appreciate the response!I tried it with CPL_DEBUG=ON, but it doesn't
say anything about low disk space.Here are the logs, where you can see the
writing behaviour differ a lot for an unknown reason. This is with
GDAL_CACHEMAX on Auto. (I also tried limiting GDAL_CACHEMAX to 49mb on the
Hi.
I'm using GDALTranslate() in C++ to convert GTiffs (5k*5k pixels) to MBTiles
(resulting size: ~60mb) on iOS.
It works good on iPhone 6 (1GB ram), iPhone 6S (2GB ram, peaks GDAL usage at
160mb) and iPad Mini 3 (1GB ram) and takes around 1-3 minutes. But on e.g.
iPhone 5S (1GB ram), iPad 3
GDALBuildOverviews() seems to works fine now, my bad. Thanks for the
responses.
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Even Rouault-2 wrote
> Ah ok, you can generate overviews/zoom layers with gdaladdo /
> GDALBuildOverviews().
I tried using GDALBuildOverviews() but it generates a separate .ovr file and
does not include it in the MBTiles file, right?
If I'm looking at the code, it seems like it is checking that
Even Rouault-2 wrote
>> 1) When creating a MBTiles file, only one layer is written. Can you use
>> GDAL to populate other layers?
>
> I'm not sure what you call "layer". AFAIK MBTiles files do not have a
> concept
> of storing tiles for different layers. (you could use GeoPackage for that)
I'm