[gdal-dev] vrt performance with 1000's of tiles?

2010-04-05 Thread William Kyngesburye
I thinking of creating a vrt for approx 19000 geotiff DEM tiles (SRTM). Any comments on the performance or practicality of this? Is there a difference in performance between Geotiff and GRASS as the tile format? Mainly it's so I can easily extract regions for projects, so it would be one-shot

Re: [gdal-dev] vrt performance with 1000's of tiles?

2010-04-05 Thread Matt Klaric
On Mon, Apr 5, 2010 at 2:20 PM, William Kyngesburye wrote: > I thinking of creating a vrt for approx 19000 geotiff DEM tiles (SRTM). > Any comments on the performance or practicality of this? Is there a > difference in performance between Geotiff and GRASS as the tile format? > > Mainly it's so

Re: [gdal-dev] vrt performance with 1000's of tiles?

2010-04-05 Thread John C. Tull
I would be interested in your success or failure. I have a directory of 500 usgs drg map images, and I cannot get them to tile successfully with gdalbuildvrt. I end up with a black image when I load it in visualization software. I tried to find a discussion I had on the gdal irc channel some tim

Re: [gdal-dev] vrt performance with 1000's of tiles?

2010-04-05 Thread John C. Tull
On Apr 5, 2010, at 12:33 PM, Matt Klaric wrote: > > On Mon, Apr 5, 2010 at 2:20 PM, William Kyngesburye > wrote: > I thinking of creating a vrt for approx 19000 geotiff DEM tiles (SRTM). Any > comments on the performance or practicality of this? Is there a difference > in performance betwee

Re: [gdal-dev] vrt performance with 1000's of tiles?

2010-04-05 Thread William Kyngesburye
On Apr 5, 2010, at 2:33 PM, Matt Klaric wrote: > Check out the SourceProperties tag in http://www.gdal.org/gdal_vrttut.html. > If you specify that for each source image, then GDAL doesn't have to open all > 19000 images at runtime. The performance is quite good. That would definitely help, a

Re: [gdal-dev] vrt performance with 1000's of tiles?

2010-04-05 Thread Matt Klaric
On Mon, Apr 5, 2010 at 2:52 PM, John C. Tull wrote: > > Looking at the vrt from the file I built with my drg images, I have this: > > >relativeToVRT="1">./barrett_canyon/o39117a4.tif > 1 >DataType="Byte" BlockXSize="4463" BlockYSize="1"/> > > > > > So

Re: [gdal-dev] vrt performance with 1000's of tiles?

2010-04-05 Thread John C. Tull
On Apr 5, 2010, at 1:29 PM, Matt Klaric wrote: > > > On Mon, Apr 5, 2010 at 2:52 PM, John C. Tull wrote: > > Looking at the vrt from the file I built with my drg images, I have this: > > >relativeToVRT="1">./barrett_canyon/o39117a4.tif > 1 >BlockXSize="4463" BlockYS

Re: [gdal-dev] vrt performance with 1000's of tiles?

2010-04-06 Thread Vincent Schut
FWIW, I've done something similar (worldwide vrt of all cgiar srtm4 tiles), which is working flawlessly and performance is good. However, I am not using it for direct viewing, just to be able to extract arbitrary subsets of specific regions with gdalwarp. If I would think of viewing the entire