On Thu, 09 Apr 2009 18:16:55 -0400, Rob Butts wrote:
> How do you switch on visibility of the solder mask?
left-mouse-click on the button of the solder mask layer. This is the
bottom button in the row of layers. (This is for the GTK-HID, which you
probably use, as it is the default setting)
--
On Thu, 2009-04-09 at 18:14 -0400, Rob Butts wrote:
> I noticed the k changes the "clearance width in polygons". The
>"solder mask hole" value is unchanged. 4PCB's complaint is "missing
>soldermask clearance".
>I'm not sure which is which.
Ah -- you have to activate (make visible) th
How do you switch on visibility of the solder mask?
On Thu, Apr 9, 2009 at 6:13 PM, Kai-Martin Knaak
<[1]...@familieknaak.de> wrote:
On Thu, 09 Apr 2009 17:28:51 -0400, Rob Butts wrote:
> Maybe I should phrase that better, how do I add a solder mask
clearance
> to a vias tha
I noticed the k changes the "clearance width in polygons". The
"solder mask hole" value is unchanged. 4PCB's complaint is "missing
soldermask clearance".
I'm not sure which is which.
On Thu, Apr 9, 2009 at 6:06 PM, Stefan Salewski <[1]m...@ssalewski.de>
wrote:
On Thu, 2009
On Thu, 09 Apr 2009 17:28:51 -0400, Rob Butts wrote:
> Maybe I should phrase that better, how do I add a solder mask clearance
> to a vias that pcb added?
0) Let the auto router generate a via
1) Switch on visibility of the solder mask
2) Move the mouse over the via
3) Type k several times. Y
On Thu, 2009-04-09 at 17:44 -0400, Rob Butts wrote:
> I guess that k key function is on versions later than 20070208. I
>select the via and hit k and nothing changes.
>
You know that many functions in PCB work (only) if it is not selected?
Move pointer over via and press the key, without sel
You might have to hit it a few times until the clearance is bigger
than the via.
There's also a :MinMaskGap(selected,=3,mil) action you can use once
the mask size is non-zero.
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I guess that k key function is on versions later than 20070208. I
select the via and hit k and nothing changes.
On Thu, Apr 9, 2009 at 5:38 PM, DJ Delorie <[1...@delorie.com> wrote:
> I submitted a 2 layer layout to 4pcb. The dfm reports missing
solder mask
> clearance for 8
> I submitted a 2 layer layout to 4pcb. The dfm reports missing solder mask
> clearance for 8 vias that pcb inserted in the layout. When I click on info
> in pcb shows the vias solder mask hole = 0.0.
They do that if you have a via that's bigger than (or the same size
as) a pin. I ignore those
Maybe I should phrase that better, how do I add a solder mask
clearance to a vias that pcb added?
Thanks
On Thu, Apr 9, 2009 at 5:06 PM, Rob Butts <[1]r.but...@gmail.com>
wrote:
I submitted a 2 layer layout to 4pcb. The dfm reports missing
solder
mask clearance
On Apr 9, 2009, at 2:25 PM, Miles Gazic wrote:
> On Thu, Apr 9, 2009 at 9:40 AM, John Doty wrote:
>>
>>>
>>> Where is the problem by this simple approach?
>>>
>>
>> Cognitive dissonance in the minds of users and developers, whose
>> minds actually work hierarchically, but who expect, based on
>>
I submitted a 2 layer layout to 4pcb. The dfm reports missing solder
mask clearance for 8 vias that pcb inserted in the layout. When I
click on info in pcb shows the vias solder mask hole = 0.0.
Suggestions???
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On Thu, Apr 9, 2009 at 9:40 AM, John Doty wrote:
>
>>
>> Where is the problem by this simple approach?
>>
>
> Cognitive dissonance in the minds of users and developers, whose
> minds actually work hierarchically, but who expect, based on
> traditional practices, that component management is flat.
On Thu, 09 Apr 2009 14:32:33 -0500, John Griessen wrote:
> There is not anywhere near 100% crossover of schematic and layout users.
It is pretty close. See the poll I did last summer: 29 out of 34
responded, their typical workflow is "gschem -> pcb".
> It's OK if they are different,
It's a n
Girvin R. Herr wrote:
Although I
> have not used PCB yet, I can see advantages to having the PCB and gschem
> GUIs be consistent.
There is not anywhere near 100% crossover of schematic and layout users.
It's OK if they are different, especially if they get that way by
features added to get thi
DJ Delorie wrote:
> I was thinking of an edit-arc option that lets you grab the endpoints
> and drag them to new angles. If you grab the center, it moves the
> arc. If you grab an enclosing-rectangle-corner, it resizes the arc.
>
> http://www.delorie.com/pcb/tmp/arcedit.png
>
>
> __
DJ Delorie wrote:
>> And here I was thinking :ChangeArc()
>
> Well, you could do that too :-)
That would be good for making changes from the .pcb file -- :ChangeArc() takes
data in the same format as the line in .pcb file defining an arc -- location
and all.
Then you could copy and paste an
> And here I was thinking :ChangeArc()
Well, you could do that too :-)
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> Of course, these bindings are open to debate :-)
And here I was thinking :ChangeArc()
In all seriousness though, there are some really nice ideas being
thrown around in this thread.
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DJ Delorie wrote:
> Another idea - shift-click with the arc tool sets the center of a new
> arc, then you can pick the two angles.
>
> This would allow shift-click (center) click (start point) click (end angle).
> click click start/end 90 arc (existing)
> shift click click center-st
Another idea - shift-click with the arc tool sets the center of a new
arc, then you can pick the two angles.
Currently, we do click (start point) click (end point).
This would allow shift-click (center) click (start point) click (end angle).
Or you could allow shift-click (center) shift-click (
DJ Delorie wrote:
> I was thinking of an edit-arc option that lets you grab the endpoints
> and drag them to new angles. If you grab the center, it moves the
> arc. If you grab an enclosing-rectangle-corner, it resizes the arc.
>
> http://www.delorie.com/pcb/tmp/arcedit.png
Those sound more int
On Thu, 2009-04-09 at 12:19 -0500, John Griessen wrote:
> One way I can think of is to start arc mode,
I do not know for what we need other than 90 degree arcs in PCB, but I
would do it maybe this way:
- Select an arc tool
- click where center should go
- click on a point of radius
This gives
I was thinking of an edit-arc option that lets you grab the endpoints
and drag them to new angles. If you grab the center, it moves the
arc. If you grab an enclosing-rectangle-corner, it resizes the arc.
http://www.delorie.com/pcb/tmp/arcedit.png
__
DJ Delorie wrote:
> It's the GUI that's hard - you need something that's easy for the user
> to use.
I'd like a mouse and left hand method. arc starting is a pulldown menu item
already, and it puts you in a mouse action mode. The change could be to end
the arc differently,
while allowing it to
> DJ won't do it for you, (coding that is...), but he has a hard time
> resisting answering questions about where to look in the code, and
> what is the best way to make a change...
Actually, the core changes are pretty easy, the puller does this all
over the place.
It's the GUI that's hard - yo
Duncan Drennan wrote:
> Hmmmfigure out how to code pcbor use vim.hmmm, I'll have
> to think about it ;)
DJ won't do it for you, (coding that is...), but he has a hard time resisting
answering questions about where to look in the code, and what is the best way
to make a change...
so
On Apr 9, 2009, at 6:16 AM, Stefan Salewski wrote:
> I wonder why gEDA attribute handling works not in this simple manner:
>
> - attributes can be defined in symbols
>
> - gschem takes these attributes from symbols and allows overwriting.
>
> (For each attribute of the form a=v the position (rela
> Yup, that's right. The GUI doesn't have a way to editing arcs. Feel
> free to add one ;-)
Hmmmfigure out how to code pcbor use vim.hmmm, I'll have
to think about it ;)
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Patrick -
On Thu, Apr 09, 2009 at 10:01:06AM -0400, Patrick Doyle wrote:
> For those of you who might be interested... I found the bug in my
> verilog code that was triggering the crash. I had a spelling mistake
> in one of my nets that resulted in a net being implicitly declared.
> Personally, I
For those of you who might be interested... I found the bug in my
verilog code that was triggering the crash. I had a spelling mistake
in one of my nets that resulted in a net being implicitly declared.
Personally, I don't think that this should trigger a crash of the
compiler (and perhaps it does
Patrick-
On Thu, Apr 09, 2009 at 08:23:55AM -0400, Patrick Doyle wrote:
> I tried firing up gdb on iverilog, but that doesn't do much good, as
> iverilog is simply the driver program. Is there a howto one can point
> me at for debugging iverilog?
see email from Steve Tue, 05 Jun 2007 12:33:19 -0
> but couldn't find any commands that I could use to change and arc
> without dropping into a text editor.
Yup, that's right. The GUI doesn't have a way to editing arcs. Feel
free to add one ;-)
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ht
Hello, I am having a problem running a Verilog simulation using Icarus
verilog on my Mac. I have download and compiled the latest 0.9.1
snapshot as well as a few other snapshots. I fully expect that the
problem has to do with my verilog code, or, more likely, with my
development environment, but
In PCB an arc is defined as
Arc [X Y Width Height Thickness Clearance StartAngle DeltaAngle SFlags]
but I can't figure out a way to draw circles via the GUI without using
four arcs. In the GUI and arc seems to only be defined as something
that can have a maximum delta of 90º. I had a look in the
I wonder why gEDA attribute handling works not in this simple manner:
- attributes can be defined in symbols
- gschem takes these attributes from symbols and allows overwriting.
(For each attribute of the form a=v the position (relative to the symbol
reference point) and visibility is stored.)
http://geda.seul.org/wiki/geda:faq-gschem#how_do_i_promote_an_invisible_symbol_attribute_into_the_schematic
>, look for the following keywords in the system-gschemrc file:
>(attribute-promotion "enabled");
ste...@amd64-x2 ~ $ grep promote /usr/share/gEDA/system-gschemrc
ste...@amd64-x2 ~ $ grep p
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