Peter Clifton wrote:
The plugin now works to construct a tree ordered by containership -
and processes the relevant contours in an appropriate order so outer
contours are processed before inner ones.
How do you determine containership?
Tanks in advance
On Mon, 2010-06-07 at 11:21 +0200, Armin Faltl wrote:
Peter Clifton wrote:
The plugin now works to construct a tree ordered by containership -
and processes the relevant contours in an appropriate order so outer
contours are processed before inner ones.
How do you determine
On Mon, 2010-06-07 at 12:02 +0100, Peter Clifton wrote:
The inside / outside testing in poly_InsideContour() works by casting a
ray in a particular direction from the point being outwards, and
__ being tested
counting intersections
The answer was enlightening, though I'd have to do a lot more thinking about
why it doesn't matter, if some polygons are intersecting.
If a polygone is complex, i.e. has holes, the cast ray will pass an odd
number
of edges, if the start point is inside the polygon. Numerically
difficult is the
On Mon, 2010-06-07 at 14:37 +0200, Armin Faltl wrote:
The answer was enlightening, though I'd have to do a lot more thinking about
why it doesn't matter, if some polygons are intersecting.
Not necessarily that the result doesn't matter, rather - that the
correct result is not so easily defined
I found where I have moved a component slightly a caused a short
between ground an power. I got all that fixed. But every time I start
to run the power buss, I reach a point where pins are highlighted
green, but the rat lines disappear, and the DRC makes it impossible to
run a trace to
Armin Faltl wrote:
There is one known shortcoming with PCB (iirc): if you create a copper
island somewhere, that is a copper area not connected to anything with
a know net, this gets a hidden ID and is not treated as undefined.
ack. The necessity to deactivate auto-DRC is a crutch. Does the
Peter Clifton wrote:
A subsequent commit also introduced a GUI tool for creating holes in
polygons. Standard editing tools such as insert / move / remove point
work on the holes too.
Great!
Does this apply to solder stop, too?
--)kaimartin(---
--
Kai-Martin Knaak
Öffentlicher PGP-Schlüssel:
ack. The necessity to deactivate auto-DRC is a crutch. Does the internal
representation prevent this to be fixed?
Yup. It's based on touch/no-touch tests, not which net tests, since
we don't associate nets with copper.
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All,
I have noticed two bugs with recent git versions of gl-enabled pcb
(6507083b0401e0).
1) Garbage is displayed outside of board area.
Contents are flashing annoyingly (black/background color) on every mouse
move event within the PCB drawing area. Contents of the drawing area
not occupied by
DJ Delorie wrote:
ack. The necessity to deactivate auto-DRC is a crutch. Does the internal
representation prevent this to be fixed?
Yup. It's based on touch/no-touch tests, not which net tests, since
we don't associate nets with copper.
Then how about making the crutch easier to handle:
Do we use alt for anything else? Would alt-click interfere with
window managers?
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Krzysztof =?utf-8?Q?Ko=C5=9Bciuszkiewicz?= wrote:
Anybody observed anything similar?
I use Peter C's before pours branch of pcb and see none of these artefacts
and segfaults. My desktop environment is gnome with metacity as a window
manager. All from debian/testing, i.e. squeeze.
Maybe some
On Tue, 2010-06-08 at 01:05 +0200, Krzysztof Kościuszkiewicz wrote:
All,
I have noticed two bugs with recent git versions of gl-enabled pcb
(6507083b0401e0).
You're not only using the GL enabled version, but the poured region
enabled version. Beware - the behaviour with Polygons on that
On Mon, 2010-06-07 at 19:14 -0400, DJ Delorie wrote:
Do we use alt for anything else? Would alt-click interfere with
window managers?
Metacity / compiz have that as a short-cut for dragging windows around.
Compiz eats almost all the Meta + ... operations, along with Alt+Scroll,
and various
On Tue, 2010-06-08 at 01:05 +0200, Krzysztof Kościuszkiewicz wrote:
All,
I have noticed two bugs with recent git versions of gl-enabled pcb
(6507083b0401e0).
1) Garbage is displayed outside of board area.
Try this patch, and see if it changes the behaviour / helps / breaks
things further.
On Tue, 2010-06-08 at 00:57 +0200, kai-martin knaak wrote:
Peter Clifton wrote:
A subsequent commit also introduced a GUI tool for creating holes in
polygons. Standard editing tools such as insert / move / remove point
work on the holes too.
Great!
Does this apply to solder stop, too?
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