Re: gEDA-user: New autorouter high effort mode

2010-11-26 Thread Stephen Ecob
On Fri, Nov 26, 2010 at 6:10 PM, Hannu Vuolasaho vuo...@msn.com wrote:   And yes, I'll make a change before my next commit so that   optimisation   for minimum vias is also possible.   Beatiful. I so see how one takes all the PCB files, exports jpg and   makes them video. Very hot stuff in

Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Kai-Martin Knaak
Peter Clifton wrote: So.. please fetch git HEAD PCB and play with things. Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia quadro, closed source driver. current HEAD: full poly: 15 FPS thin

Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Kai-Martin Knaak
Peter Clifton wrote: I wonder if I'm holding onto a resource of which the card only has a limited supply. Did this happen with the before_pours branch, or just the local_customisation_no_pours one? With before_pours. Something changed over night: Now I can run two instances of pcb-GL just

Re: gEDA-user: mirrored footprint

2010-11-26 Thread Kai-Martin Knaak
Rick Collins wrote: However, if you use an auto router, how do you tell it to ignore the bottom pads? switch off the bottom layer while auto routing. I guess you can edit the footprint to remove the bottom pads, just leaving the top pads, In pcb thru hole pads are complex objects called

Re: gEDA-user: mirrored footprint

2010-11-26 Thread Bob Paddock
On Tue, Nov 23, 2010 at 9:52 AM, Kai-Martin Knaak kn...@iqo.uni-hannover.de wrote: Hi. I just hit a legitimate use case for mirrored footprints: Memory chips frequently come in mirrored/not-mirrored versions, needing mirrored foot prints to make high density memory cards. --

Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Stefan Salewski
On Fri, 2010-11-26 at 01:56 +0100, kai-martin knaak wrote: I tried multiple glxgears with closed source nvidia driver on my day job desktop and with the free radeon on my private desktop. Result: The FPS are roughly proportional to 1/n with n beeing the the number of instances. Looks like

Re: gEDA-user: New autorouter high effort mode

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 15:07 +1100, Stephen Ecob wrote: On Fri, Nov 26, 2010 at 1:50 AM, Hannu Vuolasaho vuo...@msn.com wrote: I'm waiting to see some screencasts (resistor pr0n again) how this is working but I was wondering is it possible to run HE autorouter to optimize vias?

Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote: Peter Clifton wrote: Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia quadro, closed source driver. current HEAD: full poly: 15

Re: gEDA-user: mirrored footprint

2010-11-26 Thread Steven Michalske
On Nov 26, 2010, at 5:06 AM, Rick Collins gnuarm.2...@arius.com wrote: At 05:05 PM 11/25/2010, you wrote: On Nov 25, 2010, at 4:05 PM, Rick Collins gnuarm.2...@arius.com wrote: At 05:01 AM 11/25/2010, you wrote: I am missing the reason you must mirror the footprints, however.

Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote: Peter Clifton wrote: So.. please fetch git HEAD PCB and play with things. current HEAD: full poly: 15 FPS thin draw: 25 FPS version 20091103 as it is distributed in debian/squeeze full poly: 31 FPS thin draw: 25 FPS Yes,

Re: gEDA-user: New autorouter high effort mode

2010-11-26 Thread Stephen Ecob
On Fri, Nov 26, 2010 at 11:30 PM, Peter Clifton pc...@cam.ac.uk wrote: How to you get it to draw updates as the auto-router progresses? Actually, I disable draw updates during each individual run of the autorouter using the usual LIVEROUTEFLAG + HID_LIVE_DRAWING mechanism. I only update the

Re: gEDA-user: New autorouter high effort mode

2010-11-26 Thread Stephen Ecob
Oh, BTW, what are your thoughts for processes threads with PCB+GL ? For my HE autorouter hack I have in mind to fork() off extra processes so that all of my CPU cores can run separate autorouter instances. As HE has an unbounded run time I'm thinking that the main PCB process should simply hang

gEDA-user: vias clear soldermask

2010-11-26 Thread Michael Theurl
Hello List, I have an question about the vias in pcb. If i would make an area of vias for breakout stuff, and i want to keep the solder mask away from this vias. How can i make that ? is there an way in the gui? or can i add the clear mil in the pcb file with my text editor ? thanxs, Michael

Re: gEDA-user: vias clear soldermask

2010-11-26 Thread Stefan Salewski
On Sat, 2010-11-27 at 01:23 +0100, Stefan Salewski wrote: You can increase the solder mask clearance of vias/pins/pads in PCB program: Make the solder mask visible, use solder mask button of layers buttons on the left, then hover mouse over via/pin/pad and press s key multiple times. If you

Re: gEDA-user: vias clear soldermask

2010-11-26 Thread Stefan Salewski
On Sat, 2010-11-27 at 01:23 +0100, Stefan Salewski wrote: You can increase the solder mask clearance of vias/pins/pads in PCB program: Make the solder mask visible, use solder mask button of layers buttons on the left, then hover mouse over via/pin/pad and press s key multiple times. If you