Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-12-01 Thread Peter Clifton
On Fri, 2010-11-26 at 13:00 +, Peter Clifton wrote: > On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote: > > Peter Clifton wrote: > > > Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full > > polygons and with poly_thin_draw. Hardware is my day job desktop, nvidi

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote: > Peter Clifton wrote: > > > So.. please fetch git HEAD PCB and play with things. > current HEAD: > full poly: 15 FPS > thin draw: 25 FPS > > version 20091103 as it is distributed in debian/squeeze > full poly: 31 FPS > thin draw: 25 FPS

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote: > Peter Clifton wrote: > Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full > polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia > quadro, closed source driver. > > current HEAD: > full poly:

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Stefan Salewski
On Fri, 2010-11-26 at 01:56 +0100, kai-martin knaak wrote: > > I tried multiple glxgears with closed source nvidia driver on my day > job desktop and with the free radeon on my private desktop. Result: > The FPS are roughly proportional to 1/n with n beeing the the number of > instances. Looks

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Kai-Martin Knaak
Peter Clifton wrote: > I wonder if I'm holding onto a resource of which the card only has a > limited supply. Did this happen with the "before_pours" branch, or just > the "local_customisation_no_pours" one? With "before_pours". Something changed over night: Now I can run two instances of pcb-GL

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Kai-Martin Knaak
Peter Clifton wrote: > So.. please fetch git HEAD PCB and play with things. Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia quadro, closed source driver. current HEAD: full poly: 15 FPS thin draw

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-25 Thread Peter Clifton
On Tue, 2010-11-23 at 23:37 +, Peter Clifton wrote: > Hi geda-users, Kai-Martin, > > Since I know some people have expressed an interest in why PCB+GL hasn't > hit stable yet, I realised earlier that there was another step which is > necessary... (besides cleaning up the hacks I made on top of

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-25 Thread Peter Clifton
On Fri, 2010-11-26 at 01:56 +0100, kai-martin knaak wrote: > With pcb-GL I loose two orders of magnitude for two instances. I wonder if I'm holding onto a resource of which the card only has a limited supply. Did this happen with the "before_pours" branch, or just the "local_customisation_no_pour

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-25 Thread kai-martin knaak
Kai-Martin Knaak wrote: >> On my fairly >> recent desktops(*) your openGL branch is consistently faster than HEAD. > > One exception: If I start PCB-GL twice, both of them get very slow. > benchmark() returns 0.2 FPS. Shut down of one of the instances > immediately rectifies the situation.

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-25 Thread kai-martin knaak
Stefan Salewski wrote: > If I start PCB-GL twice, both of them get very slow. >> benchmark() returns 0.2 FPS. >> > > I have seen that behavior for glxgears with closed source > nvidia driver too. For one instance processor load was only > 50% for dual core AMD64, so my first guess was getting

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-24 Thread Stefan Salewski
On Wed, 2010-11-24 at 22:59 +0100, Kai-Martin Knaak wrote: > Kai-Martin Knaak wrote: > > > On my fairly > > recent desktops(*) your openGL branch is consistently faster than HEAD. > > One exception: If I start PCB-GL twice, both of them get very slow. > benchmark() returns 0.2 FPS. Shut down of

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-24 Thread Peter Clifton
On Wed, 2010-11-24 at 22:59 +0100, Kai-Martin Knaak wrote: > Kai-Martin Knaak wrote: > > > On my fairly > > recent desktops(*) your openGL branch is consistently faster than HEAD. > > One exception: If I start PCB-GL twice, both of them get very slow. > benchmark() returns 0.2 FPS. Shut down of

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-24 Thread Peter Clifton
On Wed, 2010-11-24 at 22:05 +0100, Kai-Martin Knaak wrote: > Peter Clifton wrote: > > > The "polygon_speedup" branch should mostly be a success, but I'm fairly > > sure it does increase CPU cycles for some operations. I've not had a > > chance to test it very scientifically, and I'm hesitant to pu

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-24 Thread Kai-Martin Knaak
Kai-Martin Knaak wrote: > On my fairly > recent desktops(*) your openGL branch is consistently faster than HEAD. One exception: If I start PCB-GL twice, both of them get very slow. benchmark() returns 0.2 FPS. Shut down of one of the instances immediately rectifies the situation. Maybe some ki

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-24 Thread Kai-Martin Knaak
Peter Clifton wrote: > The "polygon_speedup" branch should mostly be a success, but I'm fairly > sure it does increase CPU cycles for some operations. I've not had a > chance to test it very scientifically, and I'm hesitant to push it to > git HEAD without having at least made a few checks to see

gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-23 Thread Peter Clifton
Hi geda-users, Kai-Martin, Since I know some people have expressed an interest in why PCB+GL hasn't hit stable yet, I realised earlier that there was another step which is necessary... (besides cleaning up the hacks I made on top of the code I took from cairo). The "polygon_speedup" branch on whi