Re: gEDA-user: PCB footprints & polygons question

2010-09-29 Thread michalwd1979
Many thanks for clarifications! > > Activate "New polygons are full ones" in the settings menu to disable > removal of islands for new polygons. For existing polgons you can add > the fullpoly flag in a text editor. > > Note to Peter Clifton: This does not work in the OpenGL enables > versi

Re: gEDA-user: PCB footprints & polygons question

2010-09-26 Thread kai-martin knaak
michalwd1979 wrote: > In my current design I wanted ton create footprint (for "touch key") > that would have normal pin and some copper tracks connected to this > pin. Is it possible? Tracks automatically became pads in footprint > so then I have DRC errors. Give all connected pads the same pin n

gEDA-user: PCB footprints & polygons question

2010-09-26 Thread michalwd1979
Hello, In my current design I wanted ton create footprint (for "touch key") that would have normal pin and some copper tracks connected to this pin. Is it possible? Tracks automatically became pads in footprint so then I have DRC errors. In general is it possible to create footprint that will h