Peter Clifton wrote:
The plugin now works to construct a tree ordered by containership -
and processes the relevant contours in an appropriate order so outer
contours are processed before inner ones.
How do you determine containership?
Tanks in advance
On Mon, 2010-06-07 at 11:21 +0200, Armin Faltl wrote:
Peter Clifton wrote:
The plugin now works to construct a tree ordered by containership -
and processes the relevant contours in an appropriate order so outer
contours are processed before inner ones.
How do you determine
On Mon, 2010-06-07 at 12:02 +0100, Peter Clifton wrote:
The inside / outside testing in poly_InsideContour() works by casting a
ray in a particular direction from the point being outwards, and
__ being tested
counting intersections
The answer was enlightening, though I'd have to do a lot more thinking about
why it doesn't matter, if some polygons are intersecting.
If a polygone is complex, i.e. has holes, the cast ray will pass an odd
number
of edges, if the start point is inside the polygon. Numerically
difficult is the
On Mon, 2010-06-07 at 14:37 +0200, Armin Faltl wrote:
The answer was enlightening, though I'd have to do a lot more thinking about
why it doesn't matter, if some polygons are intersecting.
Not necessarily that the result doesn't matter, rather - that the
correct result is not so easily defined
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