Re: gEDA-user: Re: PCB: Moving the endpoint of a line

2006-09-15 Thread DJ Delorie
> The way the slop works is that if the crosshair is within 5 screen > pixels of an end-point, Actually, this might be broken since we moved the GUI stuff out of the core. There's a variable "pixel_slop" in hid.h that's supposed to be "the size of a pixel" in pcb units, but only the lesstif hid

Re: gEDA-user: Re: PCB: Moving the endpoint of a line

2006-09-15 Thread Harry Eaton
Kai-Martin Knaak wrote: in closely the program requires that you grab it more accurately; - the center can be hard to accurately estimate and when zoomed ^^^ Why is this so? It sort of nullifies the benefit of zooming in.

Re: gEDA-user: Re: PCB: Moving the endpoint of a line

2006-09-15 Thread Vaughn Treude
On Fri, 2006-09-15 at 11:23, John Griessen wrote: > Feedback is good! We like feedback... > > Can the cursor change a little as it hovers to show "grabbable state"? > Can the object near the cursor change a little to show it is the current > object > a click would grab? > > Which would be easi

Re: gEDA-user: Re: PCB: Moving the endpoint of a line

2006-09-15 Thread John Griessen
Feedback is good! We like feedback... Can the cursor change a little as it hovers to show "grabbable state"? Can the object near the cursor change a little to show it is the current object a click would grab? Which would be easier to implement? John G Kai-Martin Knaak wrote: On Wed, 13 Sep

gEDA-user: Re: PCB: Moving the endpoint of a line

2006-09-15 Thread Kai-Martin Knaak
On Wed, 13 Sep 2006 07:19:41 -0400, Harry Eaton wrote: > You may be having a hard time getting the crosshair close enough to the > end-point. I am having a hard time to hit the end point, too. Because of this, I find manipulating existing tracks a real pain and tend to remove them and do a manu