Re: gEDA-user: crosshair snaps to pins and pads... on locked component

2010-09-04 Thread Peter Clifton
On Thu, 2010-09-02 at 16:11 -0400, Ethan Swint wrote: I just can't figure out why can't the Crosshair snaps to pins/pads work when the component is locked. As far as I know, locking a component is for to lock the position of the component. What a coincidence. We were just discussing

Re: gEDA-user: crosshair snaps to pins and pads... on locked component

2010-09-04 Thread kai-martin knaak
Peter Clifton wrote: On my various OpenGL branches, there is a patch which disables snapping to pads on layers which you aren't on. (IE.. only snap to component side pads if you are on a component copper layer). I noticed this and liked it :-) I don't think it can be separated too easily

gEDA-user: crosshair snaps to pins and pads... on locked component

2010-09-02 Thread Levente Kovacs
Hi folks, I just can't figure out why can't the Crosshair snaps to pins/pads work when the component is locked. As far as I know, locking a component is for to lock the position of the component. I think it would be nice when anything could be done with a locked component except accident move.

Re: gEDA-user: crosshair snaps to pins and pads... on locked component

2010-09-02 Thread DJ Delorie
I just can't figure out why can't the Crosshair snaps to pins/pads work when the component is locked. As far as I know, locking a component is for to lock the position of the component. What a coincidence. We were just discussing that on IRC. I think snap-to-locked is OK, but I want locked

Re: gEDA-user: crosshair snaps to pins and pads... on locked component

2010-09-02 Thread Felipe De la Puente Christen
On Thu, 2010-09-02 at 16:03 -0400, DJ Delorie wrote: I just can't figure out why can't the Crosshair snaps to pins/pads work when the component is locked. As far as I know, locking a component is for to lock the position of the component. What a coincidence. We were just discussing

Re: gEDA-user: crosshair snaps to pins and pads... on locked component

2010-09-02 Thread Ethan Swint
I just can't figure out why can't the Crosshair snaps to pins/pads work when the component is locked. As far as I know, locking a component is for to lock the position of the component. What a coincidence. We were just discussing that on IRC. I think snap-to-locked is OK, but I want locked

Re: gEDA-user: crosshair snaps to pins and pads... on locked component

2010-09-02 Thread Levente Kovacs
On Thu, 2 Sep 2010 16:03:55 -0400 DJ Delorie d...@delorie.com wrote: What a coincidence. We were just discussing that on IRC. I think snap-to-locked is OK, but I want locked *elements* to be ignored. I have one design that has a big LCD covering up all my other parts, it's really hard to

Re: gEDA-user: crosshair snaps to pins and pads... on locked component

2010-09-02 Thread kai-martin knaak
Felipe De la Puente Christen wrote: May be it's better to have Position Lock *and* Ignore Element as different actions. +1 locked position and ignored element should be independent attributes. The current snapping politics ignores lines on silk. This can be annoying, too. For example,