Re: [GEM-dev] anti-aliased [text3d]

2014-04-16 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le 16/04/2014 17:30, IOhannes m zmölnig a écrit : > On 04/16/2014 11:49 AM, Jack wrote: >> Hmm, people who used to use FSAA message to manage antialiasing for >> their fonts, will have something different in the 3D scene. > > yes they will, but the qu

Re: [GEM-dev] anti-aliased [text3d]

2014-04-16 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 OK, thanx to share. ++ Jack Le 16/04/2014 17:25, IOhannes m zmölnig a écrit : > On 04/16/2014 11:49 AM, Jack wrote: if so, then i guess it's a bug. >> I don't know, it was just a guess. >> What is the behavior of precision on antialiasing the

Re: [GEM-dev] anti-aliased [text3d]

2014-04-16 Thread IOhannes m zmölnig
On 04/16/2014 11:49 AM, Jack wrote: > Hmm, people who used to use FSAA message to manage antialiasing for > their fonts, will have something different in the 3D scene. yes they will, but the question is, whether this hurts. openGL never guarantees pixel-accurate rendering across implementations, s

Re: [GEM-dev] anti-aliased [text3d]

2014-04-16 Thread IOhannes m zmölnig
On 04/16/2014 11:49 AM, Jack wrote: >> > if so, then i guess it's a bug. > I don't know, it was just a guess. > What is the behavior of precision on antialiasing then ? > it's not a real "anti-alias". it's rendering the font onto a texture of a given size (evtl. rather small) and then scaling th

Re: [GEM-dev] anti-aliased [text3d]

2014-04-16 Thread Cyrille Henry
Le 16/04/2014 11:49, Jack a écrit : > but i would prefer if we could use the antialiased version as the > default (as i expect it to be more useful in general). Hmm, people who used to use FSAA message to manage antialiasing for their fonts, will have something different in the 3D scene. A

Re: [GEM-dev] Gem git repository

2014-04-16 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le 16/04/2014 10:47, IOhannes m zmoelnig a écrit : > On 2014-04-15 18:50, Jack wrote: > > What are the differences between these two repository ? > > git://git.code.sf.net/p/pd-gem/gem pd-gem-gem > > git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem

Re: [GEM-dev] anti-aliased [text3d]

2014-04-16 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le 16/04/2014 10:45, IOhannes m zmoelnig a écrit : > On 2014-04-15 20:42, Jack wrote: > > > Le 14/04/2014 15:40, IOhannes m zmölnig a écrit : > >> i've just committed an updated version of [text3d] that has a > >> kind of anti-aliasing built-in. > > >

Re: [GEM-dev] Gem git repository

2014-04-16 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 2014-04-15 18:50, Jack wrote: > What are the differences between these two repository ? > git://git.code.sf.net/p/pd-gem/gem pd-gem-gem > git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem > > Because i expect to find the new [text3d] on > gi

Re: [GEM-dev] anti-aliased [text3d]

2014-04-16 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 2014-04-15 20:42, Jack wrote: > > Le 14/04/2014 15:40, IOhannes m zmölnig a écrit : >> i've just committed an updated version of [text3d] that has a >> kind of anti-aliasing built-in. > >> it uses textures internally. the size of the texture (a