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Le 16/04/2014 17:30, IOhannes m zmölnig a écrit :
> On 04/16/2014 11:49 AM, Jack wrote:
>> Hmm, people who used to use FSAA message to manage antialiasing for
>> their fonts, will have something different in the 3D scene.
>
> yes they will, but the qu
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OK, thanx to share.
++
Jack
Le 16/04/2014 17:25, IOhannes m zmölnig a écrit :
> On 04/16/2014 11:49 AM, Jack wrote:
if so, then i guess it's a bug.
>> I don't know, it was just a guess.
>> What is the behavior of precision on antialiasing the
On 04/16/2014 11:49 AM, Jack wrote:
> Hmm, people who used to use FSAA message to manage antialiasing for
> their fonts, will have something different in the 3D scene.
yes they will, but the question is, whether this hurts.
openGL never guarantees pixel-accurate rendering across implementations,
s
On 04/16/2014 11:49 AM, Jack wrote:
>> > if so, then i guess it's a bug.
> I don't know, it was just a guess.
> What is the behavior of precision on antialiasing then ?
>
it's not a real "anti-alias". it's rendering the font onto a texture of
a given size (evtl. rather small) and then scaling th
Le 16/04/2014 11:49, Jack a écrit :
> but i would prefer if we could use the antialiased version as the
> default (as i expect it to be more useful in general).
Hmm, people who used to use FSAA message to manage antialiasing for their
fonts, will have something different in the 3D scene. A
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Le 16/04/2014 10:47, IOhannes m zmoelnig a écrit :
> On 2014-04-15 18:50, Jack wrote:
> > What are the differences between these two repository ?
> > git://git.code.sf.net/p/pd-gem/gem pd-gem-gem
> > git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem
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Le 16/04/2014 10:45, IOhannes m zmoelnig a écrit :
> On 2014-04-15 20:42, Jack wrote:
>
> > Le 14/04/2014 15:40, IOhannes m zmölnig a écrit :
> >> i've just committed an updated version of [text3d] that has a
> >> kind of anti-aliasing built-in.
>
> >
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On 2014-04-15 18:50, Jack wrote:
> What are the differences between these two repository ?
> git://git.code.sf.net/p/pd-gem/gem pd-gem-gem
> git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem
>
> Because i expect to find the new [text3d] on
> gi
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On 2014-04-15 20:42, Jack wrote:
>
> Le 14/04/2014 15:40, IOhannes m zmölnig a écrit :
>> i've just committed an updated version of [text3d] that has a
>> kind of anti-aliasing built-in.
>
>> it uses textures internally. the size of the texture (a