On Tue, Jun 10, 2008 at 9:33 AM, nathan binkert <[EMAIL PROTECTED]> wrote:
>> Thanks for the patches. Just a few comments/questions:
>>
>> - Does the indirection of the debug info in Event really save
>> anything? As long as TRACING_ON is enabled, you're paying an extra
>> pointer of storage plus
> Thanks for the patches. Just a few comments/questions:
>
> - Does the indirection of the debug info in Event really save
> anything? As long as TRACING_ON is enabled, you're paying an extra
> pointer of storage plus an extra dynamic allocation on every event,
> and it's not clear to me just how
Thanks for the patches. Just a few comments/questions:
- Does the indirection of the debug info in Event really save
anything? As long as TRACING_ON is enabled, you're paying an extra
pointer of storage plus an extra dynamic allocation on every event,
and it's not clear to me just how much you'r
Since I'm hoping to have the repo all set soon, I figured I'd start
sending things out.
This my new event queue data structure. It is considerably faster (3x
simulation speed for me) for systems that make heavy use of multiple
events at the same tick/priority. Stats will change a bit because
eve