On Wed, Sep 26, 2012 at 08:35:37AM +0200, Micha?? G??rny wrote:
> On Tue, 25 Sep 2012 13:12:56 -0700
> Brian Harring wrote:
>
> > On Mon, Sep 24, 2012 at 12:09:49AM +0200, Micha?? G??rny wrote:
> > > Hello,
> > >
> > > Since my previous idea of DYNAMIC_SLOTS proved too complex to design
> > > an
On Tue, 25 Sep 2012 13:12:56 -0700
Brian Harring wrote:
> On Mon, Sep 24, 2012 at 12:09:49AM +0200, Micha?? G??rny wrote:
> > Hello,
> >
> > Since my previous idea of DYNAMIC_SLOTS proved too complex to design
> > and implement, I would like to offer an another idea, based partially
> > on what
On Mon, Sep 24, 2012 at 12:09:49AM +0200, Micha?? G??rny wrote:
> Hello,
>
> Since my previous idea of DYNAMIC_SLOTS proved too complex to design
> and implement, I would like to offer an another idea, based partially
> on what Ciaran mentioned. Before I start getting into details, I'd like
> to k
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On 23/09/12 06:09 PM, Michał Górny wrote:
> Hello,
>
> Since my previous idea of DYNAMIC_SLOTS proved too complex to
> design and implement, I would like to offer an another idea, based
> partially on what Ciaran mentioned. Before I start getting in
Hello,
Since my previous idea of DYNAMIC_SLOTS proved too complex to design
and implement, I would like to offer an another idea, based partially
on what Ciaran mentioned. Before I start getting into details, I'd like
to know your opinions, and what possible problems am I missing. To keep
it clean