On Mon, 23 Jul 2018 17:43:59 -0700
Matt Turner wrote:
> > Initially I thought of a global USE=gles2, but during the writing of
> > this e-mail, I realized that as USE=opengl doesn't specify a version
> > either (e.g. 3.3 or 4.5), so combined with gles3 not really needing
> > a separate handling,
On Mon, Jul 23, 2018 at 10:11 AM, Mart Raudsepp wrote:
> Hello,
>
> Currently we have rather a mess in terms of OpenGL API handling.
> I think much of it comes from USE=opengl being rather vague - is it
> supposed to mean "Use desktop GL", "Use GLX", or "Enable OpenGL
> support". All of these mean
On Mon, 23 Jul 2018 20:11:37 +0300
Mart Raudsepp wrote:
> Currently we have rather a mess in terms of OpenGL API handling.
> ...
> Guidelines:
> ...
Thanks for discussing this with me earlier even though I don't feel I
have a large say in the matter. Having faced this mess on ARM, it can
be a l