Haha. 5% of Andrea still equals 200% of any mere mortal ;) so much
appreciated! This gives me a couple of things to explore. Thanks again!
On Wed, Apr 12, 2017 at 10:22 AM Andrea Aime
wrote:
> Hi Justin,
> sorry I'm currently in a meeting that will last till the end of day so
> you're getting
Hi Justin,
sorry I'm currently in a meeting that will last till the end of day so
you're getting 5% of my attention :-p (better that or full attention in the
weekend?)
Re-read again, yeah, go ahead with what you're proposing, it sounds more
than reasonable.
Cheers
Andrea
On Wed, Apr 12, 2017 at
Hmmm… I could explore that but it seems like a kind of round about away to
go and more invasive. All I need is a central point to use as the placemark
so I prefer to just call that same sampling routine to get it, which as far
as I can tell should be a 100% safe refactoring. If we’re not comfortabl
On Wed, Apr 12, 2017 at 5:36 PM, Justin Deoliveira
wrote:
> Thanks Andrea, I thought that might be the case. And yes, my intention is
> to try and use this code for KML in order to choose a placemark placement
> that lies inside the polygon.
>
> Any objection to adding multiple arguments (or mayb
Thanks Andrea, I thought that might be the case. And yes, my intention is
to try and use this code for KML in order to choose a placemark placement
that lies inside the polygon.
Any objection to adding multiple arguments (or maybe multiple methods) that
would invoke the same code but allowing for
Ah wait,
it might be that it normally is, during map rendering, but the KML code is
not working against a screen, and that's why
you are asking this question?
Cheers
Andrea
On Wed, Apr 12, 2017 at 4:44 PM, Andrea Aime
wrote:
> Hi Justin,
> are you sure that's a "unit"? I thought it was pixel.
Hi Justin,
are you sure that's a "unit"? I thought it was pixel. Aren't the geometries
reprojected and brought to screen space already at that point?
Cheers
Andrea
On Wed, Apr 12, 2017 at 4:36 PM, Justin Deoliveira
wrote:
> Hi folks,
>
> I am working on patch that takes some code from the Label
Hi folks,
I am working on patch that takes some code from the LabelCacheImpl into
RendererUtilities. Basically I want to re-use the logic that attempts to
find a central point that actually lies within a polygon.
The code I have a question about is this, where the size of a sampling
“step” is com