On 2002-12-04 at 1831.12 +0100, Rapha?l Quinet typed this:
> >From the list on www.gimp.org, the only developers who are still active
> are Sven Neumann (neo in CVS logs), Michael Natterer (mitch) and Manish
> Singh (yosh). The other people listed there haven't contributed much in
> the last month
Sven, thanks
On 2002-12-04 at 1918.31 +0100, Sven Neumann typed this:
> Hi Carol,
>
> Carol Spears <[EMAIL PROTECTED]> writes:
>
> > i was using data/images/eek.png on my desktop. now it seems to be
> > missing.
>
> I guess you refer to themes/Default/images/stock-wilber-eek.png which
> used to
Hi Carol,
Carol Spears <[EMAIL PROTECTED]> writes:
> i was using data/images/eek.png on my desktop. now it seems to be
> missing.
I guess you refer to themes/Default/images/stock-wilber-eek.png which
used to get installed into $(gimpdatadir)/themes/Default/images. This
file has been renamed to
On 02 Dec 2002 19:37:00 +0100, Sven Neumann <[EMAIL PROTECTED]> wrote:
> "Robin Rowe" <[EMAIL PROTECTED]> writes:
> > Your GIMP team list at http://www.gimp.org/the_gimp_org_about.html
> > includes Mattis and Kimball. Have they done anything with GIMP since
> > 1997?
>
> no, they haven't but of co
On Sun, 1 Dec 2002 22:01:49 -0800, "Robin Rowe" <[EMAIL PROTECTED]> wrote:
[Carol wrote:]
> > what i have found to be The GIMP's most charming quality is the lack of
> > funding.
>
> GIMP hasn't always lacked funding. The original Film Gimp sponsors (before
> it became Film Gimp) funded two GIMP d
i was using data/images/eek.png on my desktop. now it seems to be
missing.
is it gone forever?
carol
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On Tue, 3 Dec 2002 18:39:16 -0800 (PST), Jonathan Cohen <[EMAIL PROTECTED]> wrote:
> I am one of the R&H engineers working on film gimp. I have previously
> posted a message describing our short term plans for film gimp
> development. Unfortunately, we have not really had time to begin on any
> o
Hi,
"Steinar H. Gunderson" <[EMAIL PROTECTED]> writes:
> On Wed, Dec 04, 2002 at 01:21:51PM +0100, Sven Neumann wrote:
> > and when you are done fixing the spec file, please contribute your
> > changes back. Actually I'm tempted to remove the spec file as well as
> > the debian directory since th
On 04-Dec-2002, Steinar H. Gunderson wrote:
> On Wed, Dec 04, 2002 at 10:49:05AM +0100, Tino Schwarze wrote:
> > I'm just curious: What do you get by using 32-bit _float_? Why not use
> > 1.31-Bit Fixed Point? It should have a higher precision than 32-bit
> > float - at least, it's precision is ste
On 04-Dec-2002, Steinar H. Gunderson wrote:
> On Wed, Dec 04, 2002 at 05:05:13AM -0500, Patrick McFarland wrote:
> > It should still have a 16-bit floating point because you cant use sse
> > acceleration with double floats unless you have sse2 (which is like no one.)
>
> Single floats are 32 bits
On Wed, Dec 04, 2002 at 01:21:51PM +0100, Sven Neumann wrote:
> and when you are done fixing the spec file, please contribute your
> changes back. Actually I'm tempted to remove the spec file as well as
> the debian directory since they are unmaintained and outdated and
> shipping these non-functio
Hi,
Malcolm Tredinnick <[EMAIL PROTECTED]> writes:
> Err .. I didn't read the message correctly. You will need to edit the
> %install section and change the relevant strip command, not the %files
> %section. But I'm sure you get the general gist. Sorry about that.
and when you are done fixing th
On Wed, Dec 04, 2002 at 10:49:05AM +0100, Tino Schwarze wrote:
> I'm just curious: What do you get by using 32-bit _float_? Why not use
> 1.31-Bit Fixed Point? It should have a higher precision than 32-bit
> float - at least, it's precision is steady.
The point is probably to be allowed to go belo
On Wed, Dec 04, 2002 at 05:05:13AM -0500, Patrick McFarland wrote:
> It should still have a 16-bit floating point because you cant use sse
> acceleration with double floats unless you have sse2 (which is like no one.)
Single floats are 32 bits each. Double floats are 64 bits each.
/* Steinar */
-
On Tue, Dec 03, 2002 at 06:39:16PM -0800, Jonathan Cohen wrote:
> We are seriously considering ripping out all modes except for
> 32-bit floating point. This would drastically simplify the internal
> rendering engine and allow us to optimize it significantly. Since we
> don't see any real reasons
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