Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread Sven Neumann
Hi, Nathan Carl Summers <[EMAIL PROTECTED]> writes: > Also, I'll again repeat my objection to the idea that the scheme > extension be packaged separately from GIMP. We have always had > Script-Fu as a universal -- the one scripting system you could count > on for all gimp installations on every

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread Sven Neumann
Hi, Alan Horkan <[EMAIL PROTECTED]> writes: > I fear having to rewrite some of my scripts having already written > gimp 1.2 and gimp 2.0 versions. Compatibility is important to me, > even if only small changes are necessary it causes problems. I dont > relish the prospect of new scripts I write

[Gimp-developer] GIMP 2.2 and Gimp-Python

2004-09-08 Thread Sven Neumann
Hi, while we are talking about Script-Fu and Tiny-Fu, I think we should also bring up the question of what should happen about pygimp. According to Yosh quite some build problems could be solved by having pygimp in it's own source tree. The idea is to use a typical Python build setup instead of a

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread David Neary
Hi, Sven Neumann wrote: > Why wouldn't that be the case any longer? It would only be packaged > in a separate source tree. Of course every GIMP installation would > include it. How would you enfore the dependency? I don't understand how removing script-fu from the source tree and having it presen

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread Sven Neumann
Hi, David Neary <[EMAIL PROTECTED]> writes: > > Why wouldn't that be the case any longer? It would only be packaged > > in a separate source tree. Of course every GIMP installation would > > include it. > > How would you enfore the dependency? I don't understand how > removing script-fu from the

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread David Neary
Hi Sven, Sven Neumann wrote: > If we want to get rid of > the Script-Fu dependency in the long run, then we need to make it > optional at some point. Now seems to be a good time to do that. It > would allow people who want to switch to Tiny-Fu to install GIMP w/o > Script-Fu while the vast majorit

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread David Neary
Hi again, Sven Neumann wrote: > I am not going to allow the source tree > to be clobbered with more stuff simply because we are too lazy to add > some simple notes to our web-site and FTP server. In the long run we > will want to split GIMP into even more packages. On another note, I'm not sure t

[Gimp-developer] Layers, Channels and Drawables

2004-09-08 Thread Cathy Irwin
Hi I am a relatively new user of the GIMP and am experimenting with writing my own plug-ins. I am still having trouble working out when it is most appropriate to use layers and when to use channels. I understand that channels are to do with RGBA values, but I have discovered that sometimes it is

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread Sven Neumann
Hi, David Neary <[EMAIL PROTECTED]> writes: > It's not just a documentation issue. The fact that perl-fu has > been moved out of the source tree is pretty well documented. It is what? Well documented? I don't think so. You already mentioned yourself what would have to be done to document this pr

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread Sven Neumann
Hi, David Neary <[EMAIL PROTECTED]> writes: > On another note, I'm not sure this is a desirable goal. splitting > stuff off feels an awful lot like putting it out to pasture. The > goal of just having the core application, with no plug-ins, no > image data structures, no scripts, and a minimum nu

Re: [Gimp-developer] Layers, Channels and Drawables

2004-09-08 Thread Sven Neumann
Hi, Cathy Irwin <[EMAIL PROTECTED]> writes: > I am a relatively new user of the GIMP and am experimenting with > writing my own plug-ins. I am still having trouble working out when > it is most appropriate to use layers and when to use channels. I > understand that channels are to do with RGBA

Re: [Gimp-developer] Layers, Channels and Drawables

2004-09-08 Thread Adam D. Moss
Sven Neumann wrote: > Channels are saved selection masks. They consist of what could be seen as grayscale data and are used to store the selection. The top three or four "channels" that you see in the Channels tab in the user interface aren't really channels. They just appear there for historical r

Re: [Gimp-developer] Layers, Channels and Drawables

2004-09-08 Thread Sven Neumann
Hi, "Adam D. Moss" <[EMAIL PROTECTED]> writes: > I bet to differ -- the top three or four 'channels' ARE channels, > and the rest AREN'T. The rest are, as you describe, 'saved selection > masks'. I guess they're historically in the same dialog because > Photoshop liked to pretend that saved sel

[Gimp-developer] on splitting things off

2004-09-08 Thread William Skaggs
Sven Neumann wrote: > I am not going to allow the source tree > to be clobbered with more stuff simply because we are too lazy to add > some simple notes to our web-site and FTP server. In the long run we > will want to split GIMP into even more packages. Dave Neary wrote: > On another note, I'm

Re: [Gimp-developer] Layers, Channels and Drawables

2004-09-08 Thread William Skaggs
Cathy Irwin writes: >Can anybody point me to some documentation that explain > the differences between the various drawables comprehensively? At a conceptual level, the difference is very simple: A layer is a visible part of an image. A channel is not: it is a grayscale drawable that acts to m

Re: [Gimp-developer] on splitting things off

2004-09-08 Thread David Neary
Hi, William Skaggs wrote: > Dave Neary wrote: > > Splitting > > stuff off feels an awful lot like putting it out to pasture. The > > goal of just having the core application, with no plug-ins, no > > image data structures, no scripts, and a minimum number of brushes, > > patterns and gradients doe

[Gimp-developer] split GIMP into even more packages

2004-09-08 Thread Alan Horkan
On Wed, 8 Sep 2004, Sven Neumann wrote: > to be clobbered with more stuff simply because we are too lazy to add > some simple notes to our web-site and FTP server. In the long run we > will want to split GIMP into even more packages. Slimming down the core by moving things out to other package

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread Alan Horkan
> On another note, I'm not sure this is a desirable goal. splitting > stuff off feels an awful lot like putting it out to pasture. The that does seem like a valid risk to consider > goal of just having the core application, with no plug-ins, no > image data structures, no scripts, and a minimum

Re: [Gimp-developer] GIMP 2.2 and Script-Fu/Tiny-Fu.

2004-09-08 Thread William Skaggs
Kevin Cozens wrote: > Replacing Script-Fu with Tiny-Fu could help push Tiny-Fu along a bit > (ie. with translations) if it isn't fully ready yet by exposing it to > more users but what is in the best interest of GIMP and its users? I'm actually quite sympathetic, but it doesn't seem to me that y

Re: [Gimp-developer] on splitting things off

2004-09-08 Thread Sven Neumann
Hi, David Neary <[EMAIL PROTECTED]> writes: > This is what I understand Sven wants, eventually. As I understand > it, if you're building from source, you're a developer. > Otherwise, get the binaries, which will have everything packaged > in. If I misunderstand Sven's point of view, I'm sure that

Re: [Gimp-developer] on splitting things off

2004-09-08 Thread David Neary
Hi, Sven Neumann wrote: > David Neary <[EMAIL PROTECTED]> writes: > > If that's the case, we're working towards needing a jhbuild or a > > garnome for the GIMP [snip...] > > If everything ended up in one tarball, with a single-step build, > > that would be grand. But I don't believe that's the in

Re: [Gimp-developer] on splitting things off

2004-09-08 Thread Sven Neumann
Hi, David Neary <[EMAIL PROTECTED]> writes: > If that's the case, we're working towards needing a jhbuild or a > garnome for the GIMP, which just doesn't seem right - we're a > desktop application, not a suite of developer libraries and > desktop applications. We have one set of developers, not s

Re: [Gimp-developer] on splitting things off

2004-09-08 Thread David Neary
Hi Sven Sven Neumann wrote: > I don't see what's wrong with needing a jhbuild type of script to ease > compilation (not that I have ever felt the need to use jhbuild). GIMP > is not a desktop application. It is (or should become if it isn't yet) > an image manipulation suite. We have several sets

Re: [Gimp-developer] on splitting things off

2004-09-08 Thread Carol Spears
hello, long ago when i had a job and a home and friends who were gimp developers i had an idea of a plug-in building environment. in the time that this environment was designed, i lost all of those things previously listed. the environment i helped to design is now being used successfully at ora

Re: [Gimp-developer] on splitting things off

2004-09-08 Thread Carol Spears
more, On Wed, Sep 08, 2004 at 06:02:16PM -0700, Carol Spears wrote: > > my experience with gimp is different than dave neary is talking about. > he is saying that if you dont get everything at one time, you will not > get it. when i first started to use gimp, it was so much fun to go > online and