[Gimp-developer] xinerama

2004-12-15 Thread Ian Molton
Hi. I've built gimp 2.2 on my system and since added a second head. I find that if I create a large image and display it on my secondary head (1600x1200) I cannot draw past 1024 pixels horizontally. If I try, the cursor snaps back to the left, leaving a horizontal line if I use a painting

Re: [Gimp-developer] xinerama

2004-12-15 Thread Sven Neumann
Hi, Ian Molton [EMAIL PROTECTED] writes: I've built gimp 2.2 on my system and since added a second head. I find that if I create a large image and display it on my secondary head (1600x1200) I cannot draw past 1024 pixels horizontally. If I try, the cursor snaps back to the left, leaving a

Re: [Gimp-developer] xinerama

2004-12-15 Thread Hal V. Engel
It could also be a configuration problem with the pointing device. This can be very miss-configured and still seem to be functioning correctly most of the time. On Wednesday 15 December 2004 11:47, Sven Neumann wrote: Hi, Ian Molton [EMAIL PROTECTED] writes: I've built gimp 2.2 on my

Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread William Skaggs
Sven wrote: Let's see. We have GIMP 2.2 done and are preparing to switch to GEGL. At this point you are trying to propose a kludge? Sorry, but I am not going to read any further... Well, the most recent ChangeLog entry for gegl is dated 3-25-04, and if it is nearly ready to use, then the CVS

[Gimp-developer] A way to do 16 bits?

2004-12-15 Thread William Skaggs
I've been thinking about three things that are highly desired but have been waiting for the migration to gegl: support for 16 bits, layer groups, and procedural layers. It seems to me that all of them can be achieved in GIMP 2 without major infrastructure changes, not perhaps in the most ideal

Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread Michael Schumacher
William Skaggs wrote: Sven wrote: Let's see. We have GIMP 2.2 done and are preparing to switch to GEGL. At this point you are trying to propose a kludge? Sorry, but I am not going to read any further... Well, the most recent ChangeLog entry for gegl is dated 3-25-04, and if it is nearly ready to

Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread David Neary
Hi, William Skaggs wrote: Well, the most recent ChangeLog entry for gegl is dated 3-25-04, and if it is nearly ready to use, then the CVS archive and the gegl web page are very misleading. Am I missing something? No. Step 1 to using gegl is working on gegl. The needs for gegl before we can

Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread Sven Neumann
Hi, William Skaggs [EMAIL PROTECTED] writes: Sven wrote: Let's see. We have GIMP 2.2 done and are preparing to switch to GEGL. At this point you are trying to propose a kludge? Sorry, but I am not going to read any further... Well, the most recent ChangeLog entry for gegl is dated 3-25-04,

Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread Joseph Heled
I would be the first to applaud when 16bit is integrated, yet this does not feel right long term, because any code written for 2 layers mode will have to change when the data is correctly layout as a true 16bit number. -Joseph William Skaggs wrote: I've been thinking about three things that are

Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread Sven Neumann
Hi, William Skaggs [EMAIL PROTECTED] writes: I've been thinking about three things that are highly desired but have been waiting for the migration to gegl: support for 16 bits, layer groups, and procedural layers. It seems to me that all of them can be achieved in GIMP 2 without major